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| Mutants & Masterminds: Paragons Campaign Setting Sourcebook | 
enlarge | Author: Steve Kenson Publisher: Green Ronin Publishing Category: Book
List Price: $39.95 Buy New: $23.23 You Save: $16.72 (42%)
New (26) Used (8) from $23.23
Avg. Customer Rating: 2 reviews Sales Rank: 563713
Media: Hardcover Number Of Items: 1 Pages: 256 Shipping Weight (lbs): 2.1 Dimensions (in): 10.9 x 8.5 x 0.9
ISBN: 193244291X Dewey Decimal Number: 793 EAN: 9781932442915 ASIN: 193244291X
Publication Date: August 29, 2007 Availability: Usually ships in 1-2 business days Condition: Brand New! Save 30 - 50% off of retail prices on our wide selection of comic book graphic novels, manga and anime, role playing games, DVDS, Osprey military history books, and more!
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Product Description Paragons is the second campaign setting for the award-winning Mutants & Masterminds RPG. Into a world hauntingly like our own come people with superhuman powers. Are they the next stage of human evolution, the fulfillment of ancient prophecy, agents of supernatural forces or something else entirely? Paragons features a world grappling with the existence of powers beyond human understanding, and what happens when that power is placed in the hands of otherwise ordinary people. How will they change the world? How will you change the world?
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| Customer Reviews:
A really nice setting February 22, 2008 Paragons is an excellent real world setting for the Mutants & Masterminds system. Unique sources for powers, and different ways on looking at the world and the universe around you. Its not a MUST have, unless you prefer to use your M&M for this kind of gaming.
Off-brand "Aberrant" October 17, 2008 Let me start by stating that I'm a huge Mutants & Masterminds fan; I own all of the supplements in both book and pdf format and have been playing the game since first edition. I truly love this game.
Having said that, I must say that "Paragons" is a big disappointment. I like the toolkit nature of the material: you can pick and choose what origin, organizations and characters you want to use without having to adjust the setting at all. This is a very cool feature; unfortunately, the tools we are given to build our own setting are not high quality ones.
None of the characters are all that compelling, and I wouldn't use a good half or more of the organizations. They're just plain bland. In comparison, when I first looked through the "Freedom City" setting book, I was filled with a hundred ideas for scenarios, and many of the characters in the villains section just screamed out, "Use me in your game!" Not so with "Paragons."
The above comparison is especially telling because I prefer games with a realistic tone, which is what kind of setting "Paragons" is, ostensibly. Unfortunately, this kind of setting was done in a far superior manner years ago with White Wolf's "Aberrant," and I can't help but compare "Paragons" unfavorably. If you've never done "darker" supers, "Paragons" may be a good choice for you, but if you're experienced with that kind of thing, just save your money.
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