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Mutants & Masterminds: Ultimate Power Sourcebook
Mutants & Masterminds: Ultimate Power Sourcebook

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Author: Steve Kenson
Publisher: Green Ronin Publishing
Category: Book

Buy Used: $70.99



Used (5) from $70.99

Avg. Customer Rating: 4.5 out of 5 stars 2 reviews
Sales Rank: 707861

Media: Hardcover
Number Of Items: 1
Pages: 224
Shipping Weight (lbs): 2
Dimensions (in): 10.9 x 8.6 x 0.8

ISBN: 1932442669
Dewey Decimal Number: 793
EAN: 9781932442663
ASIN: 1932442669

Publication Date: October 11, 2006
Availability: Usually ships in 1-2 business days
Condition: Hardcover, as pictured. Excellent, with minor cover wear. Looks almost new.

Similar Items:

  • Mutants & Masterminds: Mastermind's Manual 2nd Edition
  • Mutants & Masterminds: RPG - 2nd Edition
  • Mutants & Masterminds: Freedom City - 2nd Edition (Mutants & Masterminds)
  • Mutants & Masterminds: Game Master's Screen (Mutants & Masterminds)
  • Mutants & Masterminds: Instant Superheroes Sourcebook

Editorial Reviews:

Product Description
Ultimate Power is the complete guide to super-powers for the award-winning Mutants & Masterminds Super-hero RPG, written by M&M designer Steve Kenson. Its pages are packed with detailed power descriptions, expanding the material from the M&M rulebook alongside new powers, power modifiers, power feats and applications. Also included are optional rules for more detailed applications of powers and creating your own powers. Ultimate Power makes creating any sort of super-powered hero or villain a breeze: all the work is done for you! Just choose the powers you want your characters to have.


Customer Reviews:

5 out of 5 stars A must have   February 22, 2008
 3 out of 3 found this review helpful

If your a fan like me of the Mutants & Mastermidns gaming stuff, then you will LOVE this book. It really puts into perspective "arrays", and adds a few more flaws and extras. And breaks down into more detail how to make your own powers. There are expanded explanations on the progression charts, and how to better use concentration with power use. A few powers have been altered in costs, and each power has suggestions for AP's and Extras to make the most of each power.


4 out of 5 stars Great sourcebook   August 8, 2008
Hands down Mutants and Masterminds is the best of its class. A superhero game with no equal. This book, to me at least, is required for play. It expands on powers and actually lets you in on more of the rules. The original book was great but kind of left you in the dark about container powers probably because their just wasn't room. This book focuses on powers and all sorts of great stuff that will really make your game better. Many of the powers are edgy and even dark. They cover all sorts of examples and if you want to play M&M get this book, it is the first must for the game once you have the main rule book.

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