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*OP Werewolf: The Apocalypse 2nd Ed (Werewolf)
Authors: Mark Rein-hagen, Robert Hatch, Bill Bridges, Tony Diterlizzi
Publisher: White Wolf Publishing
Category: Book

List Price: $29.95
Buy Used: $8.85
You Save: $21.10 (70%)



New (9) Used (21) Collectible (4) from $8.85

Avg. Customer Rating: 4.5 out of 5 stars 22 reviews
Sales Rank: 365591

Media: Hardcover
Edition: 2
Number Of Items: 1
Shipping Weight (lbs): 2.8
Dimensions (in): 11.5 x 9 x 1

ISBN: 1565041127
Dewey Decimal Number: 813
EAN: 9781565041127
ASIN: 1565041127

Publication Date: December 1, 1995
Availability: Usually ships in 1-2 business days
Condition: Standard used condition.

Also Available In:

  • Paperback - *OP Werewolf 2nd Ed Screen (Werewolf: The Apocalypse)

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  • *OP Werewolf Players Guide 2nd Ed (Werewolf: The Apocalypse)
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  • Bastet (Werewolf: The Apocalypse)

Customer Reviews:   Read 17 more reviews...

4 out of 5 stars Wonderful... but what it spawned.. MAGNIFICENT!!!   September 28, 1999
 3 out of 4 found this review helpful

I bought the Werewolf books (screens, tribebooks, etc.) because of Ratkin, Changing Breeds Book Five. Now that book is incredible!! Weave the Werewolf and Vampire mythos in with the wererats own, and you've got a highly complex society. And the wererats are angry at what the werewolves did to them. I highly recommend any World of Darkness book... but if you start with one of these small and self contained Changing Breeds books, you can't go wrong. I started out on WoD with Vampire: The Masquerade, but it lacked something for me... and was far too... civilized!! Ratkin, Servietors of the Wyld.... Beware the Weaver and the Wyrm.


5 out of 5 stars Very Nice indeed....   December 22, 1999
 3 out of 3 found this review helpful

Werewolf:TA is a great book, and adds alot to the World of Darkness. The Book is well written, and can hold its own next to Vampire:TM. The Systems of the Game work like in Vampire:TM, and people can smoothly go from Vampire:TM to Werewolf:TA without much problems...People may cry that the Garou(Werewolves) are too strong, but in fact they are only powerful in combat. Sure even a Elder Vampire could fall to a low ranking Garou, but a Vampire with a Discipline that allows mind control of a target can make the mightest of Garou fall before him. If you are looking for a Game that has bloody Combat and Great role-playing, this IS the book for you. I plain on giving out a few copies as gifts myself.


2 out of 5 stars Scary...In a Bad Way.   April 18, 2000
 1 out of 8 found this review helpful

First, I'd like to say that Werewolf is a very well fleshed-out and detailed book. That being said, I will now justify why I gave it two stars. First, there's the Crinos form. In legend, werewolves (-tigers, -leopards, etc.) simply transformed into an animal...The whole idea of the "wolfman" was created for old movies when the special effects weren't good enough to effect a man-to-wolf transformation on screen. So the whole idea of the Crinos is really quaint and ridiculous. To say nothing of how powerful the Crinos form is... Second is the whole organization Werewolf society and symbolism. Although the werewolf comes from primarily European myths, werewolf society is organized into something akin to Sub-Saharan African tribalism. The werewolves are separated into tribes. (This idea also perpetuated the concept of splitting each supernatural species up into "clans","tribes," etc. which would continue ad nauseum for every World of Darkness game.) The werewolves also worship "Gaia," the great spirit of life and the Earth (who they serve primarily by killing things). I know that African cultures also had their werecreatures, but the combination of horrific monsters with primitive pantheism results in something not horrific at all. Lastly, and worst of all, is the combination of the werewolves' powers and their typical attitude toward other World of Darknes supernaturals. As a whole, they hate vampires, most mages, many wraiths, and sometimes changelings. Granted, it is indeed possible for other World of Darkness supernaturals to defeat werewolves. I don't believe that they're as overwhelmingly powerful as some have claimed. But the werewolves' first and foremost characteristic is their ability to transform into huge, stomping monsters, and their driving goal is to fight the "Wyrm," great spirit of evil. This is most often accomplished by ripping up evil monsters, usually including other supernaturals. The fact that werewolves are wired for combat together with the simple "good vs. bad" or "Gaia vs. Wyrm" plot makes for a very hack'n'slash and munchkinish game.


5 out of 5 stars Welcome to the World of Darkness.   April 15, 1999
 1 out of 2 found this review helpful

My friend should never have showed me that book. He said it was just a game. Only paper and ink, a fantasy world. I started reading. I bought more books. And more. I learned a lot from those books. I spent lots of money. And then.. it happened. Beware the howling in the night...For I know the reality of things. I know what that howl in the night stands for -- a song of mourning, of waiting, of preparing. Sometimes, a song of joy.

The World of Darkness is real.


5 out of 5 stars Werewolf Main Rulebook (Storyteller System from White Wolf)   June 29, 1997
 1 out of 1 found this review helpful

This game offers both combat and spiritual/mystical exploration as options. The focus here is on the Garou, the Werewolves. They see themselves as the last real defenders of Gaia, battling to avert or delay the Apocalypse. Gothic Horror with a dark and gritty feel to it, set in the World of Darkness setting. Players take the role of Garou, choosing Tribe and Breed (Homids, born from human mothers, Lupus, born from wolf parentage or Metis, the deformed offspring of two Garou) and Auspice (the phase of the moon one was born under). There are some very good sections of historical and cultural information...the Garou are not human, have never been human. The Changing Breed stands apart, hiding from the masses of humankind and fighting a very deadly and silent war that they are slowly losing as they near extinction as a people

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