| Wraith: The Oblivion, Second Edition | 
enlarge | Authors: Richard Dansky, Sam Chupp, Jennifer Harshorn Publisher: White Wolf Publishing Category: Book
Buy New: $30.00
New (1) Used (16) from $15.48
Avg. Customer Rating: 16 reviews Sales Rank: 314727
Media: Hardcover Edition: 2nd Number Of Items: 1 Pages: 292 Shipping Weight (lbs): 2.3 Dimensions (in): 11.2 x 8.8 x 1
ISBN: 1565046005 EAN: 9781565046009 ASIN: 1565046005
Publication Date: January 1, 1998 Availability: Usually ships in 1-2 business days
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| Customer Reviews: Read 11 more reviews...
Wraith. October 28, 2007 2 out of 2 found this review helpful
The ultimate read it but do not play it game. My friends and I are avid WOD fans, and this game (the real 1st edition has a "glow in the dark" cover) regardless of edition, was Whitewolf's red headed step child. It was the crowning achievement of (then) WOD's vision of the penultimate RPG. You play and influence not only your character, but also the "dark side" of a fellow player's character.
Introspection at it's finest April 16, 2005 2 out of 2 found this review helpful
Each of White Wolf's games, even the little ones, like mummy or freak legion, are beautiful efforts to focus play around a single role-played theme, and the effects of the gameplay, the character creation, and even the obscure little optional rules in the index act to support and strengthen those themes. Wraith is truly a perfect example of this. The game does not simply present a depressing setting, then ask players to "get in character". The character creation process is involving and requires deep thought. The rules effects that come into play from game one act to draw the players in, and the character's emotions out. And each successive twist and turn of the game builds depth and meaning into what started out as a very gothic and thoughtful environment. In wraith, there is horror and danger in every form you can imagine, from the slow, personal draw of your own mind turned against you, to the shrieking nightmares of Oblivion's spectres, to the opressive weight of the hierarchy of Charon, to the mind numbing immensity of Oblivion itself. 31 flavors of fear, served to order. If you like horror games, this is your ticket.
Simultaneously, I wholeheartedly agree with previous reviewers in stressing Wraith's role-playing aspects. This game will actively kill hack and slash gaming, not only the characters, but the game style itself. All power, healing, existance and ability rely on you acting out the deepset needs and passions of your character. All that stuff that you make up when you generate a character that usually winds up on the third or fourth page and gets ignored by the other players is now at center stage, guaranteed vital, and everybody cares. The interpersonal interactions are pushed to the limit, crying, raging, and even falling in love are totally believable results of this masterpiece of pole playing.
Pick up your copy before it fades away forever.
White Wolf July 18, 2004 2 out of 3 found this review helpful
While I'm fond of Dungeons and Dragons, my heart has a special place for white wolf, and if you're any kind of white wolf fan, then you would know: this game was their destiny.Every White Wolf game is all about being miserable, even though you're an awesome demon! Well in Wraith, despite your very cool powers, there is a part of your brain trying to turn you to Shadow, and make you a servant of Oblivion, which expands greater everyday, threatening to destroy the underworld. it's a very dark game. intense.
White wolf needs more games like this all-accessible tragedy February 7, 2004 5 out of 5 found this review helpful
This RPG is, quite simply, the greatest of its kind. White Wolf went out of its way and beyond the call of duty to put this gorgeous piece of work on the shelves. The fact that it's out of print is just appalling. This book is beautifully written and the art is amazing, in every sense of either word. The atmospheric darkness and overwhelming despair of the book itself is oddly uplifting compared to the forced grittiness or plagiarism of most other RPG books. The great bits of this book (and game) are the humanist bits. The fact that you're playing a character who, regardless of race, creed, whatever he/she did in their life, they are all so uniquely (well, like real people, as unique as everyone else) and subtly damned, in a way the vampires and Werewolves of the rest of the WW world can't even dream of. This game's only fault is that running it requires an incredible amount of concentration, a huge degree of single-mindedness and very good knowledge on how to set an atmosphere. If you can find a truly good storytller (like we were lucky enough to)who can give his (or in our case, her) own touch to an already spectacular world and you're willing to possibly soil yourself from fear or break down crying from a role-playing game, then this is for you. This book follows the White Wolf traditions of actually being a fun and involving (if chillingly accurate and intensely personal) read. The art is all along the high-contrast black on white lines that a book like this demands, and it works perfectly. The writing has the somber feel of being so meticulously done that the writers mustn't have gotten sleep for weeks. The continuing story of the wraith writer separating each chapter is heartfelt and remniscient of the work of Neil Gaiman, and the long passages describing every aspect of the fleshed out land of the dead are so harsh and real that this book gives new meaning to role-playing. So, basically, if you're into a game that reallly, truly is a character driven game, this is the one for you. If only it were still in print...
Slipping into Oblivion August 24, 2003 2 out of 3 found this review helpful
To this date I still have every original paperback release of every WoD games as well as their subsiquent hard back re-releases, but in all this time only one of these games was ever able to capture my heart and stir my emotions; Wraith the Oblivion. Unlike other games in the WoD series wraith centers around feelings and emotions. Where vampires drink blood to survive Wraiths my tangle with pathos to survive. Where Werewolves truggle against the mighty Wyrm wraiths must fight their own inner demons, less they be swept into oblivion. Unfortunately, Wraith: The Oblivion is all but gone. The WoD's has pretty much shunned Wraith for it's core games; Vampire, Werewolf, and Mage. However wraith will always be my favorite of the series and I would strong encourage everyone who has played an WoD games to please purchase this title and give it a try.
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