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Trinity (Softcover Ed)
Trinity (Softcover Ed)

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Authors: George Effinger, George Alec Effinger
Creators: Andrew Bates, Glen Fabry
Publisher: White Wolf Publishing
Category: Book

List Price: $14.95
Buy New: $9.03
You Save: $5.92 (40%)



New (7) Used (11) from $7.60

Avg. Customer Rating: 4.5 out of 5 stars 12 reviews
Sales Rank: 887515

Media: Paperback
Pages: 320
Shipping Weight (lbs): 1.2
Dimensions (in): 9.6 x 6.8 x 0.8

ISBN: 1565046226
Dewey Decimal Number: 813
EAN: 9781565046221
ASIN: 1565046226

Publication Date: February 11, 1999
Availability: Usually ships in 1-2 business days
Condition: Brand New! Save 30 - 50% off of retail prices on our wide selection of comic book graphic novels, manga and anime, role playing games, DVDS, Osprey military history books, and more!

Customer Reviews:   Read 7 more reviews...

5 out of 5 stars great book, I wish White Wolf Games would republish this line, and not another d20 retread!   January 11, 2007
I love this book! How many times can we actually say that about a book? Not often, believe me, I have read my share of stinkers!!

Trinity RPG is the definitive rpg for those looking for more pizazz in their cyberpunk role-playing experience. It has all the moody cyberpunk themes, but it adds a twist: you are Earth's last hope for fighting alien invasions and former 'superhero' mutants called Abberants. Blessed with alien genetics spliced in you, you are a gifted Psion or psychic superhero who must use his superhero ablities to save the world.

The book comes with the best rules out there, Storyteller System 1.0, a rpg system from White Wolf Games. Those guys who brought us Vampire the Masquerade, remember? A narrative-driven story rpg, it's more about you the player than dice. It still hasn't been topped as a rpg engine to date!

Psions come in eight flavors: shapeshifting Norca, psychic healers called Aesculpians, computer-hacker electomagnetic psychics from the Orgotek Corporation, the Ministy from China, who can read minds. The telekinetic psions from Australia, the ESP prophets from the Moon, and lastly the teleporters from the new deep-space, extrasolar colonies.
Side note: one order, the Chibs, were wiped out due to the fact that they used quantum energy like the Abberants.
SO what's not to love? Its cyberpunk meets frickin' psychic superheroes for crying out loud! Worth all them five stars!




5 out of 5 stars Dramatic Sci-Fi action   November 7, 2003
 1 out of 1 found this review helpful

I've always been interested in futuristic sci-fi rpgs like Cyberpunk 2020 and Jovian Chronicles. When Mage the Ascension introduced the Technocratic Union to me I saw it as a great opportunity to run sci-fi and space dramas with the Storyteller system. Yeah I could have made up a lot of the material but it was good to have some source material to work with. Then I learned about Trinity. Trinity opened up an entirely new realm for me to explore as a storyteller. The players are not mages, but humans with psychic powers that range from mind control to controlling machines and generating lasers from fingers. This is one of the best White Wolf source books out there.

The book is divided into two sections. One is in color and focused on the setting of Trinity. The section started off with a nice piece of fiction about a latent psion and his encounters in a rough and unforgiving world. It then goes on to discuss the events that lead up to the current Trinity setting. There was a good amount of material on the Aberrants and some stuff on the Aeon Society. Both group have their own source books and game universes. Psi Orders and the state of the world in 2120 were presented without giving away too many secrets to players. The world is completely different in the future. Africa and China are now super-powers with space programs while America is in a state of ruin and has nothing but the military to keep it alive. The color section, I believe is primarily for players to flip through.

The rest of the book was in black and white and covered material for basic rules, character creation, psionic powers, gadgets, vehicles and other details that are necessary to run a game. It is all standard stuff from a core White Wolf book. Sections like this have appeared in Vampire, Werewolf, Mage, and all the other main books. There are a few subtle but significant changes in the rules but nothing White Wolf (or other) gamers can't understand quickly. The rule mechanics are very easy to grasp, thus freeing the players and storytellers from flipping through the book every few minutes for specialized rules.

The book did cover a broad range of topics. There was little room for details such as culture in the futuristic nations. The psions are only a small percentage of the populace so it would have been nice to have more information on the daily life of normal people.

Trinity is a very complete book, which covers everything you need to know to get a futuristic game rolling. Whether you're into cyberpunk, space combat and drama, encounter with aliens, wars and battles on Earth and other planets, espionage, anarchic frenzy or controlled social progress, Trinity has something for everyone.


5 out of 5 stars My new favorite RPG!!   December 5, 2001
 2 out of 3 found this review helpful

When I first heard of this game I was not very interested, since I was busy with Vampire and the like. But a friend of mine sat me down and made me read it and now two years later, I don't know how I could have been so silly. This is a dark, suspenseful game that sucks you in. Set in the 2120's, it is a new world. Aberrants have destroyed life as we knew it and now, we set forth as Psions, humanity's last hope. This game will really take you on a wild ride. In the time I have played it I have been angry, experienced frustration unlike any before, felt despair and been moved to the point of tears.

The game system is the same as most White Wolf Games and is easy to use and understand. There is plenty of background material and if it is not enough, there are several supplements available. It is extremely well written and the illustrations are exceptional not only for the artistic merit, but for the relevence to the background material. This a game every gamer must try, if not own!



5 out of 5 stars Unique Science Fantasy   March 24, 2001
 3 out of 3 found this review helpful

This game is one of the best RPG's ever written hands down. It is almost sad that this game is made by White Wolf, because the other World of Darkness games, tend to over shadow their other titles. Set in the year 2120, Trinity takes a look at a dark future. Where the United States of America, have been taken over by our own military. Where the Earth has nearly been destroyed by a horrible war, against what can only be called "superheros." But within this frame work, come the heros. Members of Elite Psionic Orders, who try and change the world for the better. Alright I know the concept sounds really bad, and maybe I am not explaining it right. But I like the game because they dive into the culture of 2120. Talking about fashion, what the ordinery guy does for a living, and how technology has changed the world. The aliens in the game are ALIEN. The 3 major alien races are a species of psionic 1ft long slugs, who make advanced biotechnology. A race of strangely advanced lizards who can manipulate light. And lastly a race of hive like creatures, who graft genetic material from races they find, to their own gene code. For the price of the book, you really cannot go wrong just to give it a try. So if you are in the mood for a unique science fiction setting, give Trinity a try. Or try it's prequel games "Aberrant" (Dealing with the golden age of the "superheros") and "Adventure" (Coming later in 2001, dealing with pulp heros in 1925).


5 out of 5 stars The Best of Sci-Fi role-playing games   February 8, 2001
 3 out of 3 found this review helpful

Trinity is the best science-fiction role-playing game I've ever played. Built on White Wolf's familiar Storyteller system, Trinity takes the best that system has to offer and incorporates a number of elements that distinguish it not just from other White Wolf games, but from more "generic" sci-fi rpgs such as Alternity, Star Trek, Spacemaster, or Traveller. With topics ranging from psionic powers, hard tech, biotechnology, and weapons of the 22nd century, the game comes with the building blocks necessary for good sci-fi.

What really sets the game above the rest however, is the incredibly rich universe that White Wolf has created. It's possible to play just about any type of sci-fi game you want from Blade Runner film-noir, Aliens-style horror, Star Trek-quests into the unknown, to Star Wars-style space opera. The supplemental books and adventures are also top notch. If you're looking for adaptable sci-fi, Trinity is it.

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