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*OP Kindred of the East (For Vampire, the Masquerade)
*OP Kindred of the East (For Vampire, the Masquerade)

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Authors: Justin Achilli, Phil Brucato, Jackie Cassada, Mark Cenczyk
Publisher: White Wolf Publishing
Category: Book

List Price: $25.00
Buy Used: $7.15
You Save: $17.85 (71%)



New (6) Used (19) from $7.15

Avg. Customer Rating: 4.5 out of 5 stars 22 reviews
Sales Rank: 676935

Media: Hardcover
Number Of Items: 1
Pages: 220
Shipping Weight (lbs): 2
Dimensions (in): 11.2 x 8.6 x 0.9

ISBN: 1565042328
Dewey Decimal Number: 793
EAN: 9781565042322
ASIN: 1565042328

Publication Date: November 27, 1997
Availability: Usually ships in 1-2 business days
Condition: Visible shelf wear -- may have some notes/markings on pages

Customer Reviews:   Read 17 more reviews...

5 out of 5 stars Eastern Vampire's mysteries revealed!   October 5, 2008
The Cathayans are quite unique since they aren't like Cainites. All the secrets that you wish you knew about the Eastern vampires that could quite possibly occupy areas like Chinatown or even back at the mainland of Asia are now yours to share once you have this book. The system regarding Cathayans is quite unique, it's impossible to not recommend this book. If you're throwing Cathayans into your campaign for other Kindred to tango with, YOU MUST GET THIS BOOK!


5 out of 5 stars The most interesting book White Wolf has published so far.   September 5, 2002
This book is simply amazing.
Even if you don't like vampires or the entire White Wolf line of monster rpg's this is a very interesting book. The subject matter is unique and it isn't just European vampires transplanted to Asia.
Before this book came out I was skeptical that W.W. would do Asian "vampires" justice but they exceeded my wildest expectations.
It mostly focuses on N-E cultures (China/Japan/Korea) but there is even a bit on Malaysian "vampires".
W.W. has even done an excellent job of putting out supplements for the game.



4 out of 5 stars Hey, if you can figure it out...   August 22, 2001
 0 out of 1 found this review helpful

Hey, this book is pretty awesome. The art work is amazing, the concept is very intriguing, and the entire idea of a race of vampires in no way relate to the curse of caine is wonderful. But, my only problem is, i can't figure out the dang thing! I love the fact that there is more to worry about than blood, health, and willpower; but i can't figure out what the heck you do with the rest of it! P'o? Hun? Yin Chi? Yang Chi? Gee, one day i will figure it out, and then i will have a good ol' time. But until then, i'm gonna play with my new fav (Vampire: The Dark Ages) until the great day when the epiphany hits me, and it is all made clear.


4 out of 5 stars Great book!   June 21, 2001
 1 out of 1 found this review helpful

I love this book even though I'm more of a Mage type player. I have played and ST'ed all but Wraith and this BUT! it would definately be my next choice.

I think the KotE are some of the most defined characters a player can make. That said, the KotE are also some of the more complicated to play because the book KotE is not a stand alone game. It was produced to add more flair and versatility to VtM.

There were only a few questions I had. Agravated damage was never covered.. or not that I saw. I read about them being able to do it with several of their powers but I could only find 2 ways that they could soak it. the lvl 2 or 3 bone shentai and the demon shentai with the armor. ohh well something else to e-mail WW about.

Definatly a game for intermediant to advanced players. I'm not sure if I would suggest it as a starter though.


4 out of 5 stars Strangers in strange lands   May 12, 2001
Gorgeous artwork. Fantastic new world. Great reinterpretations of things. Wonderful use of mixing history with the World of Darkness. They promised to deliver a vampire alien to the kindred of Caine, and they succeeded; the setting is exotic, interesting, and definitely recommended. I especially liked their take on lycanthropes. I didn't like the lack of information on India, which would have been a great setting and prime conflict ground with British vampires. The Russia/Mongolia/China boundaries could have been interesting as well. It's impossible to play without the original Vampire book, which irks me; a completely new setting could use a reexplanation, I think. Lastly, the nature/demeanor/dharma split isn't quite clear. It's obvious that some traits are connected to and sympathetic with others, but what this sympathy does in terms of the game is never well-explained.

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