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Ghouls: Fatal Addiction (Vampire: The Masquerade)
Ghouls: Fatal Addiction (Vampire: The Masquerade)

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Author: Ronni Radner
Publisher: White Wolf Publishing
Category: Book

List Price: $15.00
Buy New: $12.50
You Save: $2.50 (17%)



New (3) Used (18) from $5.99

Avg. Customer Rating: 4.0 out of 5 stars 11 reviews
Sales Rank: 243605

Media: Paperback
Number Of Items: 1
Pages: 118
Shipping Weight (lbs): 0.8
Dimensions (in): 10.9 x 8.4 x 0.3

ISBN: 1565042301
Dewey Decimal Number: 813
EAN: 9781565042308
ASIN: 1565042301

Publication Date: May 1, 1997
Availability: Usually ships in 1-2 business days
Condition: Brand new. As pictured. Perfect.Fast and Careful Shipping with delivery confirmation number.

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Customer Reviews:   Read 6 more reviews...

2 out of 5 stars A different point of view...   June 29, 2000
 16 out of 26 found this review helpful

Okay...so, i hear everyone here extolling the virtues of this book as a great addition for you if you're a *real* roleplayer. Well, I am, and have been for a dozen years. making real chronicles for real characters, many games without a dice roll to be found. And I *hated* the premise of this book.

Why?

Because they tried to take away my freedom. They've been doing this a lot with official supplements. In the original supplements, they gave you a flavor for ghouls, just a taste, and several different suggestions. One of them was the blood junkie mentality, one was the stubborn independent, one was the loyal but stupid slave,etc. And left it to you to define your ghouls.

Now they're telling me how each clan treats its ghouls. Not how some older members treat them, not how the majority treats them. Basically, every Kindred in existence treats their ghouls like dirt on the bottom of their shoes if they're not dissecting them for the amusement of their friends and the ghouls take this treatment willingly because they're *all* essentially heroin junkies needing their next fix. Great. Thanks for taking away the variety. I've played ghouls like this. But what made them stand out was their uniqueness, their difference from other ghouls the PCs run into. One of these days White Wolf is gonna stop telling me how to play. Their supplements are supposed to enable me to make a chronicle to hold my players attention, be it horror, action, intrigue, whatever. I was really looking forward to this adding to the shadings of my world. Instead, I haven't used it once, since all it does is flatten everything to yet another shade of boring grey.


5 out of 5 stars The Darkest World of 'Darkness' Supplement yet   November 27, 2000
 9 out of 11 found this review helpful

This book, moreso than any other recently released WoD product places emphasis on just how sick, twisted ,and screwed up the World of Darkness is. Ghouls have always gotten the shaft, but now, the storyteller has the materials at hand to properly motivate that unrepetant bloodjunkie,or some smug Ghoul player who cops a quick fix,'lives forever', and moves along. Addiction, what happens to a ghoul feeding off Malkavians or Nosferatsu, Blood Bonds, Revanents, it's all covered. If you're a newer storyteller and are choosing books to purchase, pick up the two core books and Ghouls. HIGHEST POSSIBLE RECCOMENDATION.


4 out of 5 stars Great but scary, perhaps a bit too scary.   November 18, 2001
 6 out of 9 found this review helpful

I love ghouls. When I'm the storyteller, I make sure we have ghouls in our games and I love when players are willing to take on ghouls as characters. Why? They are an interesting combination of vampire and human, a mixture of emotions, and far more powerful that most storytellers and players would like to believe. This book gives you some insights into ghouls though I've seen other passages in other "world of darkness" books which should have been included here. I was expecting a read guide to all ghouls you see so that did disappoint me greatly. The pictures are probably some of the scariest in the series and in fact have turned off one really great player from being a ghoul -- very sad because he was so talented and he had such potential as this character. I think another ghoul book perhaps modeled on the "Children of the Night" book would be a great aid. Surely there are very powerful and very important ghouls in the world of darkness too.


4 out of 5 stars A drop of blood, and I'm done, right? Not quite!   September 2, 1998
 5 out of 9 found this review helpful

This is a necessary addition for those game masters that prefer role playing to roll playing. Whenever someone makes a ghoul, they simply make up some stats and a name. There's more to it than that. And this book shows you that there is more to a ghoul than just a weak lackey. Look for Clan differences in ghouls; as well as the introduction of the infamous sireless ghouls. They'll do anything to get just one drop.


5 out of 5 stars Scary? Adult? I don't think so...   November 25, 2001
 3 out of 5 found this review helpful

This is a great book, but I wanted to comment that a lot of people read it and were scared by it. Some of it deals with rather adult content, but this is White Wolf we're talking about here: almost EVERYTHING in the World Of Darkness is adult, mature, scary, and...well, dark.

I didn't find it frightening at all. Then again, this comes from a guy who read Clanbook: Baali without batting an eyelid.

So if I had to "warn" others about the adult content of this book, I'd honestly say that it's nothing out of the ordinary in the World Of Darkness.

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