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*OP Quintessential World of Darkness (The World of Darkness)
*OP Quintessential World of Darkness (The World of Darkness)

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Creators: Kevin Murphy, Anna Branscome, Stewart Wieck
Publisher: White Wolf Publishing
Category: Book

List Price: $15.99
Buy Used: $6.10
You Save: $9.89 (62%)



New (4) Used (13) from $6.10

Avg. Customer Rating: 3.0 out of 5 stars 2 reviews
Sales Rank: 1818148

Media: Paperback
Number Of Items: 1
Pages: 718
Shipping Weight (lbs): 2.3
Dimensions (in): 9 x 6 x 2

ISBN: 1565048806
Dewey Decimal Number: 813.0876608
EAN: 9781565048805
ASIN: 1565048806

Publication Date: October 1, 1998
Availability: Usually ships in 1-2 business days
Condition: Creased & curled corners. Fairly dirty. Good shape, medium wear. 100% Money Back Guarantee. Support Literacy! Thanks!

Editorial Reviews:

Product Description
Last year, "The Essential World of Darkness" introduced readers to Vampire, Werewolf, Mage, Wraith, and Changeling. "The Quintessential World of Darkness" features more stories of the supernatural in a modern world that is a little too much like our own.


Customer Reviews:

2 out of 5 stars Ugh...most stories were simply sub-par and boring   January 24, 2004
 6 out of 6 found this review helpful

I admit that I bought this book because it had an all-too-rare Changeling: The Dreaming story in it. Turns out, it's the last story in the book, is only a handful of pages and not even remotely resembling the actual plot, rules or storyline of the game. I DID read through all of the stories though and here's my take.

The Five Petals of the Lotus by Kevin Andrew Murphy (Kindred of the East) was a pretty ho-hum opening to the book. They didn't bother cluing you in on game terms or anything so if you're not familiar with the system (as I was not) it took a bit to force you way through things which simply weren't explained. Didn't really go anywhere and you didn't feel like you accomplished anything when it was done. It also ends rather abruptly. The concept seems interesting enough, and perhaps if given a full novel treatment it could have been good, but as it stands it just wasn't anything that great.

The Silver Crown by William Bridges (Werewolf: The Apocalypse) came up next and it was pretty decent. Again, I'm not all that familiar with Werewolf, but while they didn't really explain things per se, you didn't feel left out of the story. It flowed along well enough, telling the tale of the Heir to the throne's return to werewolf society, his challenge (and loss) to claim his crown, and his quest within the Umbra for a legendary treasure to help remove the Wyrm infestation threatening his homeland.

Mister Magick by Edo Van Belkom (Mage: The Ascension) was probably the best story of the lot. It actually made me interested in reading up some more on the Mage series. It's quite long actually, and starts off as the growing-up story of an impoverished kid in Canada and his love of stage magic. It progresses through his journey to stardom and his meeting and eventual apprentiship to a famous magician - and Mage. Has a good overall story and brings you along on the generalities of the Mage world.

Beyond the Shroud by Rick Hautala (Wraith: The Oblivion) was by far and without a doubt the WORST story in the book. It was simply a HORROR. First off, I can't ever imagine, if the game was anything like the story, that anyone would ever in their right mind, want to play this unbelievably depressing and repetitively boring game. The story itself is well over two hundred pages and only had plot for about fifty. I don't know how many times you can read about the main character feeling disoriented, lost for time, falling in a pit of blackness, feeling the darkness pulling at him, thinking that he should just give up (and then, mustering his courage not to - until the next scene where we repeat ad nasuem), the fact that everything is distant and muffled, etc. etc. etc. but my gods, it just drags on. This story just shouldn't be. There are no redeeming qualities to it and it's just a huge waste of paper.

The Muse by Jody Lynn Nye (Changeling: The Dreaming) wraps up the book with a scant TWENTY PAGES (were most stories took around a couple HUNDRED pages). But, it doesn't matter because I don't know what it's trying to talk about, but it's certainly not Changeling. Yeah, there's some vague, kithless and undescribed fae who's inspiring some artist and then there's also some faceless "seelie" (again, no kith, description or even physical characters) trying to stop her from reopening a gate to Arcadia. But...there are so many things wrong with this story, that listing them would take up more pages then the story itself. It's such a shame that no one took the time to tap this HUGE resource of Changeling storyline into fiction and novel (possessing only the Immortal Eyes Novel Trilogy, The Vampire/Changeling cross-over "Pomegranates Full and Fine", and the anthology "The Splendor Falls" as the entire novel catalog). I mean, it's a game about the limitless possibility of Dreams for crying out loud! *sighs*

Anyway, the Werewolf and the Mage stories were the only ones worth reading. The book's in no way worth it's $15.99 cover price, but if you can borrow it from the library or a friend, those two tales aren't half-bad. Beyond that, I'd say pass this one by.


4 out of 5 stars This book was great, for all WoD games   March 26, 2000
 2 out of 5 found this review helpful

I liked this book because it helped me to understand the World of Darkness better. It helped my Chronical to reach new heights. I made me relize how cool this game could really be. Look whoevers reading this if you are new to the World of Darkness or just need new ideas then this book is for you.This is the long lost holy grail for WoD

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