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| *OP Guide to the Camarilla (Vampire, the Masquerade) | 
enlarge | Author: Richard Dansky Publisher: White Wolf Publishing Category: Book
List Price: $25.95 Buy New: $17.99 You Save: $7.96 (31%)
New (5) Used (9) from $12.99
Avg. Customer Rating: 12 reviews Sales Rank: 270957
Media: Hardcover Edition: Revised Number Of Items: 1 Pages: 224 Shipping Weight (lbs): 2.1 Dimensions (in): 11.2 x 8.6 x 0.8
ISBN: 1565042611 Dewey Decimal Number: 813 EAN: 9781565042612 ASIN: 1565042611
Publication Date: January 14, 1999 Availability: Usually ships in 1-2 business days
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| Customer Reviews: Read 7 more reviews...
The Essential Update February 10, 1999 7 out of 7 found this review helpful
Well, if you were wondering where the high level disciplines were when you read Vampire:TM Revised ed., here they are. Old ones updated, and some you have not seen before. There is highly detailed information on how the Camarilla's deadly politics work, information on how to conduct a conclave, updates on all of the member clans, and a few surprises as well! New merits and flaws as well as some beautiful artwork make this a must have for the serious storyteller who needs the most up to date info, or just enjoys reading White Wolf's excellent books.
A must have for Camarilla Kindred August 3, 1999 6 out of 11 found this review helpful
Extensive info on Kindred politics, laws, and Camarilla leaders. Advanced disciplines rock. Information on Camarilla Kindred not in Camarilla Clans was very useful, including Lasombra antitribu and Catiff.
Camarilla: Guide to the Night August 25, 2001 5 out of 5 found this review helpful
This is an excellent book as a resource for most Vampire storytellers. It's not as essential as the Guide to the Sabbat in that the Camarilla is covered almost entirely in the main rulebook. Still, it's information is valuable. I think that the reason I rated this book a 4 is that it focuses too much on information you can find elsewhere. For any hardcore player or storyteller, this is information we already have. Entire sections of the book are devoted to advanced Discipline powers, almost all of which come out of the Dark Ages Companion (in fact, this is stated in the book). There is also a noticable amount of filler, things which are included that could be done without (like examples for each Discipline level). More still is devoted to the Caitiff, a group of vampires overexplained already, as well as the Lasombra antitribu and the Gargoyles, neither of which have any new information. Why do I still rate it a 4? If you buy this book on Amazon.com, you're not overpaying for it... It *does* have some useful information, and it does contain good expansions on existing systems. And despite my ravings above, the book does manage to present some new information. What new information? The cecession of the Gangrel from the Camarilla. Still, I would have been happier if it also included the Assamites who joined the Camarilla because this wasn't published long before that "happened" and it still lists the Assamites in the negative light that the Revised Camarilla viewed them in. All in all, this book is worth buying if you like having a lot of information. Otherwise, you might just stick to the core rulebook.
Guid eto the Camarilla Review April 16, 1999 4 out of 5 found this review helpful
Great book for storytellers and players alike. If you are starting a new cronical this book gives great info on building citys from top to bottom. And for the players there are all the advanced disciplines and two page spreads on the lasombra antis, gargoyles, and Catiff.
Essential in the Final Nights November 3, 2002 4 out of 4 found this review helpful
To any fan of White Wolf products and avid player of Vampire, Guide to the Camerilla is essential for any GM. Saying one can run a Cammerilla campaign without it like saying you can get an understanding of Les Miserables by reading cliffnotes. I hope that thought can highlight the fact that understanding and appreciation are mutually exclusive concepts.With the final nights close at hand this book highlights the signifigance of the Gangrels departure from the Camerilla and the problems that have arisen since Xaviar of Clan Gangrel left the Inner Council. In fact, in GttC all of the clans are signifigantly fleshed out to improve any chronicle. Other additions include tips on playing Independants with the Camerilla (confusing until now), new paths and rituals for the Tremere, advanced Disciplines for elders and methusulas, and suggestions on how to run a Conclave. Everything from boons to warfare is covered within. The artwork is on par with some of White Wolf's best and might even lend itself to your imagination. I reccomend this book to all GMs running Camarilla campaigns. If you use the ideas within you will make the Final Nights quite memorable for your players.
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