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The Complete Idiot's Guide to Creating a Graphic Novel (The Complete Idiot's Guide)
The Complete Idiot's Guide to Creating a Graphic Novel (The Complete Idiot's Guide)

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Authors: Nat Gertler, Steve Lieber
Publisher: Alpha
Category: Book

List Price: $18.95
Buy New: $9.61
You Save: $9.34 (49%)



New (39) Used (16) from $8.75

Avg. Customer Rating: 4.0 out of 5 stars 7 reviews
Sales Rank: 19410

Media: Paperback
Number Of Items: 1
Pages: 352
Shipping Weight (lbs): 1.5
Dimensions (in): 9.8 x 7.9 x 0.8

ISBN: 1592572332
Dewey Decimal Number: 741.5
EAN: 9781592572335
ASIN: 1592572332

Publication Date: July 6, 2004
Availability: Usually ships in 1-2 business days

Similar Items:

  • Alan Moore's Writing For Comics Volume 1
  • Writing and Illustrating the Graphic Novel: Everything You Need to Know to Create Great Graphic Works
  • Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels
  • Graphic Storytelling and Visual Narrative (Will Eisner Instructional Books)
  • Graphic Novels: Everything You Need to Know

Editorial Reviews:

Product Description
Tools for creating the next great graphic novel!

What do the movies Men In Black, Road to Perdition, Ghost World, and X-Men all have in common? Each started out as a graphic novel-one of the fastest growing segments of the book publishing industry. Now, here is the first book to provide a comprehensive and detailed look at the process involved in creating a successful graphic novel.



Customer Reviews:   Read 2 more reviews...

5 out of 5 stars A helpful hand from heaven!!!   July 20, 2004
 55 out of 65 found this review helpful

When i saw this title was about to be released I didn't believe it at first... But anyway... I put it on my wish list, before you can say ?idiot?

Not because of the popularity of graphic novels but because I thought that a series of books like this "Complete Idiot's Guide" usually cares about, raising puppies, understanding software or mechanics stuff... You know... Things that might be more appealing to the real world... To the average reader

But to dedicate a whole guide just to the creators or fans of graphic novels... Ummm, I don?t know... Sounds weird... But immensely cool at the same time!!!

Anyway, I bought it, I have it, I read it, I LOVE IT!

As comic creator, writer and graphic novel lover THIS IS A MUST HAVE!... But specially for those writers and art students beginners or expert... Is full of tips and great ideas, all written in a simple down to earth words

As an expert you will find a different point of view, which I think is always helpful, as I never get tired of seeing other peoples works.. And as I believe there?s always something new to learn... In every book... Without exception

Specially coming for this guys, Nat Gertler and Steve Leiber... They not only explain but sparks your imagination with a wonderful sense of humor and tons of creative examples... You will find yourself not only laughing in every page but feeling those creative butterflies in your stomach, while you feel you are ?talking? with people that understand your ideas, love and passion for writing and creating a graphic novel

This is a book that goes directly to the subject... Directly to the thing you want the most... LEARN FROM THE PRO?S

So... I recommend this one with my eyes closed, not only if you are an idiot, but if you believe that there?s always something new to learn...

Get this one if you write graphic novel, if you love graphic novel, if you only read graphic novel, or if you only want to be... Less idiot... Like me



5 out of 5 stars far from idiotic   July 31, 2006
 12 out of 13 found this review helpful

I'm a long-time designer looking to do a web comic on the side and I picked this book up only partly because I was open to some new organizational ideas, but mostly because the gentleman writing it were so down to earth.

Their teaching method is very engaging, the advice very helpful and easy to understand, but what I found most helpful was the "you can do it" reassuring undertone it had.

I'm also a longtime attendee of comicon and found their "demostration purpose" con comic exerpt amusing.

I highly recommend this book to anyone looking to express themselves through graphic novels. It's practical, filled with good advice and a ton of helpful references you might want to look up later as well.



4 out of 5 stars Helps My Students Develop Their Writing   January 4, 2007
 10 out of 14 found this review helpful

Graphic novels seem to be quite the hot ticket. While most traditional English teachers would scoff at this genre as a serious direction for students, I find my at-risk pupils captivated by the entire process. Graphic novels help me keep their focus...I don't have them read too many, but I try to get them to write for me in graphic novel form. Some of them are unbelievably gifted, and I want them to see this as a viable avenue for themselves. I have a group of 4-5 who fight over this book regularly.


2 out of 5 stars Disappointing   November 11, 2007
 9 out of 12 found this review helpful

This book predominantly covers American stereotyped super hero comics. Although graphic novels, the best types, can be painted novels, or use mixed media or digital compositions, manga to realistic style - these aren't really covered in this book. The title is very misleading. The picture selection is extremely sparse and poor quality. The case study is silly. Overall ... uninspiring and dry.


4 out of 5 stars Good book to start with   June 10, 2007
 4 out of 4 found this review helpful

Creating a graphic novel (or a comic book) is hard work. Getting someone to read it, other than friends or relatives, is an herculean task. This book is a good place to start, along with some fine books written by Scott McCloud.

I gave it only four stars because of the shallow treatment of so many themes, but that's natural, because of the wide spectrum of subjets that the comic form implies. And I sustracted a star because the writing style... well, tries too hard to be funny, and it gets annoying at times (insert a joke here!- Ed.)


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