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| The Complete Idiot's Guide to Creating a Graphic Novel (The Complete Idiot's Guide) | 
enlarge | Authors: Nat Gertler, Steve Lieber Publisher: Alpha Category: Book
List Price: $18.95 Buy New: $9.61 You Save: $9.34 (49%)
New (39) Used (16) from $8.75
Avg. Customer Rating: 7 reviews Sales Rank: 19410
Media: Paperback Number Of Items: 1 Pages: 352 Shipping Weight (lbs): 1.5 Dimensions (in): 9.8 x 7.9 x 0.8
ISBN: 1592572332 Dewey Decimal Number: 741.5 EAN: 9781592572335 ASIN: 1592572332
Publication Date: July 6, 2004 Availability: Usually ships in 1-2 business days
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Product Description Tools for creating the next great graphic novel!
What do the movies Men In Black, Road to Perdition, Ghost World, and X-Men all have in common? Each started out as a graphic novel-one of the fastest growing segments of the book publishing industry. Now, here is the first book to provide a comprehensive and detailed look at the process involved in creating a successful graphic novel.
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| Customer Reviews: Read 2 more reviews...
A helpful hand from heaven!!! July 20, 2004 55 out of 65 found this review helpful
When i saw this title was about to be released I didn't believe it at first... But anyway... I put it on my wish list, before you can say ?idiot? Not because of the popularity of graphic novels but because I thought that a series of books like this "Complete Idiot's Guide" usually cares about, raising puppies, understanding software or mechanics stuff... You know... Things that might be more appealing to the real world... To the average reader But to dedicate a whole guide just to the creators or fans of graphic novels... Ummm, I don?t know... Sounds weird... But immensely cool at the same time!!! Anyway, I bought it, I have it, I read it, I LOVE IT! As comic creator, writer and graphic novel lover THIS IS A MUST HAVE!... But specially for those writers and art students beginners or expert... Is full of tips and great ideas, all written in a simple down to earth words As an expert you will find a different point of view, which I think is always helpful, as I never get tired of seeing other peoples works.. And as I believe there?s always something new to learn... In every book... Without exception Specially coming for this guys, Nat Gertler and Steve Leiber... They not only explain but sparks your imagination with a wonderful sense of humor and tons of creative examples... You will find yourself not only laughing in every page but feeling those creative butterflies in your stomach, while you feel you are ?talking? with people that understand your ideas, love and passion for writing and creating a graphic novel This is a book that goes directly to the subject... Directly to the thing you want the most... LEARN FROM THE PRO?S So... I recommend this one with my eyes closed, not only if you are an idiot, but if you believe that there?s always something new to learn... Get this one if you write graphic novel, if you love graphic novel, if you only read graphic novel, or if you only want to be... Less idiot... Like me
far from idiotic July 31, 2006 12 out of 13 found this review helpful
I'm a long-time designer looking to do a web comic on the side and I picked this book up only partly because I was open to some new organizational ideas, but mostly because the gentleman writing it were so down to earth.
Their teaching method is very engaging, the advice very helpful and easy to understand, but what I found most helpful was the "you can do it" reassuring undertone it had.
I'm also a longtime attendee of comicon and found their "demostration purpose" con comic exerpt amusing.
I highly recommend this book to anyone looking to express themselves through graphic novels. It's practical, filled with good advice and a ton of helpful references you might want to look up later as well.
Helps My Students Develop Their Writing January 4, 2007 10 out of 14 found this review helpful
Graphic novels seem to be quite the hot ticket. While most traditional English teachers would scoff at this genre as a serious direction for students, I find my at-risk pupils captivated by the entire process. Graphic novels help me keep their focus...I don't have them read too many, but I try to get them to write for me in graphic novel form. Some of them are unbelievably gifted, and I want them to see this as a viable avenue for themselves. I have a group of 4-5 who fight over this book regularly.
Disappointing November 11, 2007 9 out of 12 found this review helpful
This book predominantly covers American stereotyped super hero comics. Although graphic novels, the best types, can be painted novels, or use mixed media or digital compositions, manga to realistic style - these aren't really covered in this book. The title is very misleading. The picture selection is extremely sparse and poor quality. The case study is silly. Overall ... uninspiring and dry.
Good book to start with June 10, 2007 4 out of 4 found this review helpful
Creating a graphic novel (or a comic book) is hard work. Getting someone to read it, other than friends or relatives, is an herculean task. This book is a good place to start, along with some fine books written by Scott McCloud.
I gave it only four stars because of the shallow treatment of so many themes, but that's natural, because of the wide spectrum of subjets that the comic form implies. And I sustracted a star because the writing style... well, tries too hard to be funny, and it gets annoying at times (insert a joke here!- Ed.)
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