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| The Art of Producing Games | 
enlarge | Authors: David Mccarthy, Ste Curran, Simon Byron Publisher: Course Technology PTR Category: Book
List Price: $29.99 Buy New: $17.75 You Save: $12.24 (41%)
New (18) Used (12) from $10.32
Avg. Customer Rating: 2 reviews Sales Rank: 425081
Media: Paperback Edition: 1 Number Of Items: 1 Pages: 192 Shipping Weight (lbs): 1.8 Dimensions (in): 9.9 x 9.1 x 0.6
ISBN: 1592006116 Dewey Decimal Number: 794.81536 EAN: 9781592006113 ASIN: 1592006116
Publication Date: April 27, 2005 Availability: Usually ships in 1-2 business days Condition: All orders ship same business day via standard shipping (USPS Media Mail) if received by 1 PM CST.
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| Editorial Reviews:
Product Description "The Art of Producing Games" analyzes everything that goes into designing and building a successful videogame, from initial concepts, sketches, and storylines, through early prototypes, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. Featuring Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, "The Art of Producing Games" is the essential reference for anyone wanting to work in the industry, or who is curious to know more about it.
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| Customer Reviews:
design and storyboarding are vital September 5, 2005 2 out of 2 found this review helpful
If you want to program a game and have never done so before, then there is a lot more to it than just dashing off kilolines of code. This book makes you appreciate the totality of what is to be done. Interestingly enough, coding might be even be considered as secondary to the design of an interesting and appealing game.
Now before irate programmers start dumping on me, let me point out that game programming has advanced to the point that a lot of software techniques for photorealism, say, are now standard. You have these, and so your competitors. And if you are developing for a given platform, well so too are others. So coding is necessary but not sufficient for a successful game.
Hence the book rightfully stresses the design and storyboarding aspects. Which are actually long established techniques from traditional analog animation (cartoons).
A recommended pick for any programmer interested in designing a successful video game January 3, 2006 1 out of 1 found this review helpful
David McCarthy, Ste Curran an Simon Byron's Art Of Producing Games is a recommended pick for any programmer interested in designing a successful video game. From concepts to sketches and story lines through building workable prototypes, scripts, storyboards and screenplays with video and music, The Art Of Producing Games isn't just the author's experiences alone: it's backed by interviews with well-known industry figures who offer their valuable insights on how games are designed, prototyped, tested and published.
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