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| Orpheus | 
enlarge | Authors: Richard Dansky, Bryan Armor, Genevieve Cogman Creator: John Chambers Publisher: White Wolf Publishing Category: Book
List Price: $34.95 Buy New: $14.99 You Save: $19.96 (57%)
New (17) Used (16) from $5.46
Avg. Customer Rating: 3 reviews Sales Rank: 539296
Media: Hardcover Number Of Items: 1 Pages: 310 Shipping Weight (lbs): 2.6 Dimensions (in): 11.2 x 8.7 x 0.9
ISBN: 1588466000 Dewey Decimal Number: 793 EAN: 9781588466006 ASIN: 1588466000
Publication Date: September 1, 2003 Availability: Usually ships in 1-2 business days
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| Editorial Reviews:
Product Description 'This is Radio Free Death the Voice of the Afterlife. Science thinks its shattered the barrier between life and death, but its only opened the floodgates. Stop meddling with the affairs of ghosts and close the doors before something follows you back through. You should have left some secrets buried, because now they wont go back to sleep without a fight.' I See Dead People Its called projecting, the ability to separate the soul from the body and interact with ghosts. Its a multi-billion dollar enterprise for companies like Orpheus Group, which offers its services to public and private interests. Its also a portent of dark things to come. Orpheus is a new type of game, a ghost story for ghosts told in a six-book limited series. Hardcover. Core Book.
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| Customer Reviews:
If you have any interest in this RPGs, buy this game. October 26, 2003 17 out of 18 found this review helpful
This game is White Wolf at its finest. Orpheus is a world of technology blurring the lines between even the living and the dead, of vast conspiracies and monsters hiding in the shadows. It combines both the gritty, realistic feel they've taken years to fine-tune, as well as having a game system that is actually relatively effortless to get play with. I've often had a difficult time forcing myself to sit all the way through a White-Wolf corebook, but I was surprised to actually find myself wanting to read more of Orpheus. Everything makes sense the first time you read it, an experience I've not had with the other White Wolf games, and you really don't need anything else to run an Orpheus game if you decide you don't want to follow the story they are unfolding. They don't wuss out and "forget" to mention anything about how things work in this game, or assume that the reader has already read half a dozen other supplements. I've bought the second book in the short series as well, and so far the story arc they provide is compelling, and rather chilling. I can't wait for the next one in the series to come out. I definitely recommend taking a look at this book.
Excellent Standalone World of Darkness supplement October 22, 2003 14 out of 17 found this review helpful
Picking up where Wraith left off, Orpheus introduces a new path for mortals to follow in the World of Darkness, that off a projector - someone who can project their soul from their body and interact with spirits as a ghost themselves. Players also have the option of being actual spirits, tethered to the physical plane until their tasks are fulfilled.This system corrects for a lot of the flaws I found in the Wraith system, primarily the difficulty in interacting with the physical world and the sense of detachment that wraiths seemed to encounter. If you like the setting of the world of darkness, and want to try something new without having to worry about the Mages, Mummies, Werewolves, and Vampires, but concentrate on the mortal world, this is a great game.
Awesome White-Wolf game! October 4, 2003 3 out of 29 found this review helpful
this game is so awesome. I cant believe how good it was. First off, there is alot of spelling mistakes, and it also has alot of printing errors. You might want to wait to get the erratisized book. This really is a great game. Dont go with Mage, Vampire, or Werewolf, go for orpheus, exalted or changeling.
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