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| Werewolf Territories (Werewolf, the Forsaken) | 
enlarge | Authors: Chris Campbell, James Kiley, Matthew Mcfarland, Peter Schaefer Publisher: White Wolf Publishing Category: Book
List Price: $26.99 Buy New: $9.95 You Save: $17.04 (63%)
New (16) Used (9) from $9.95
Avg. Customer Rating: 1 reviews Sales Rank: 805072
Media: Hardcover Edition: 1 Number Of Items: 1 Pages: 144 Shipping Weight (lbs): 1.4 Dimensions (in): 10.9 x 8.4 x 0.6
ISBN: 1588463338 Dewey Decimal Number: 793 EAN: 9781588463333 ASIN: 1588463338
Publication Date: April 17, 2006 Availability: Usually ships in 1-2 business days
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| Editorial Reviews:
Product Description "I don't give a damn if you think you have some sort of right to this place. I don't care what the Shadow looked like before you got here, and I don't care if you're the best thing to happen to this land since the Fall. The only thing that matters is if you can stop me and mine from taking this place from you. If you can do that, then it's yours by right. If you can't, you had no right trying to call it your own in the first place." -- Jack Timber, Blood Talon Borders Drawn in Blood It's worth fighting for, even dying for. A pack's land is its lifeline - it is the haven for their loved ones, the wellspring of their spiritual power, the last battleground. Learn just what it is that werewolves fight for - and why. The line must be drawn. A Sourcebook Book for Werewolf: The Forsaken This book includes: A players' guide to helping design the elements of the pack's territory, complete with a system for purchasing elements both helpful and baneful A comprehensive guide to Storytelling the struggles over territory and incorporating the territory as a character in its own right Five sample territories to be dropped into any chronicle
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| Customer Reviews:
Territories presents excellent setting design tools for W:tF and, to a lesser extent, the WoD generally. September 14, 2006 2 out of 2 found this review helpful
Territories is a resource for Storytellers interested in fleshing out the all-important land werewolves have dedicated themselves to protect. Building a setting for a Chronicle can be a daunting task, but with the tools and suggestions found in Territories it becomes a lot easier. While this product has a Werewolf focus a lot of the suggestions and story hooks found within could be applied to any World of Darkness game.
The biggest flaw of this product is Chapter 2, which reads more like a general introduction to Storytelling than a part of a book focused on Territories. Despite that, the other two chapters are so good they pick up any slack lost in the middle of the product. Example territories, useful places to put into any game, how territory is gained, lost, changed, and an otherwise complete description of everything that could be included in a setting. Information on how to get characters involved in their territory, how to build a territory with players at the start of a Chronicle, and how to otherwise make territory an important part of the game is presented.
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