|
| *OP Sorcerers Crusade Companion (Mage, the Sorcerers Crusade) | 
enlarge | Authors: Jackie Cassada, Buck Marchinton, John Maurer, Tara Maurer Publisher: White Wolf Publishing Category: Book
List Price: $22.95 Buy New: $9.68 You Save: $13.27 (58%)
New (9) Used (9) from $5.81
Avg. Customer Rating: 4 reviews Sales Rank: 374998
Media: Paperback Number Of Items: 1 Pages: 160 Shipping Weight (lbs): 1.2 Dimensions (in): 10.9 x 8.3 x 0.5
ISBN: 1565044940 Dewey Decimal Number: 813 EAN: 9781565044944 ASIN: 1565044940
Publication Date: May 24, 1999 Availability: Usually ships in 1-2 business days Condition: Softback is brand new in original shrink wrap. Great gift. Fast protective shipping. See our feedback and our massive collection of RPG's.
|
| Similar Items:
|
| Customer Reviews:
Pretty Darn Good! July 14, 1999 6 out of 6 found this review helpful
If you're looking for a guide to explain the intricate game mechanics of this often arcane RPG, better look elsewhere. If, on the other hand, you're eager to start playing Mage: The Sorcerers Crusade but know diddly about the Renaissance (a not-inconceivable problem given the state of education nowadays), this book is what you need. In fact, I would suggest it for anyone needing info about this wonderful period of history. If only regular textbooks were this exciting & interesting! There is also a nice little essay on period fencing and dueling which I recommend highly to the incipient swashbuckler out there. You can do no wrong with this little gem in your Mage collection. Avanti!
Very useful May 12, 2003 3 out of 3 found this review helpful
The Sorcerers Crusade Companion is different when compared to other general RPG source books. This book does not contain a lot of game mechanics or new powers. It provideds all the necessary information to run a historically accurate Renaissance game. Everyday details such as fashion, food, behavior, and culture were all presented in just the right amount. The art of swordfighting, plants, famous Renaissance figures, and Umbrood were discussed in the core book but was elaborated here. Most importantly, the book discussed the other cultures of the world during the Renaissance and their beliefs. This opens a lot of doors for games involving explorers and diplotmats. This book is a must for the average gamer who knows little about the world during the Renaissance and would like to add some accurate historical flavor to their games that might otherwise end up like generic D&D adventures.
Basic principles for Renaissance roleplaying March 12, 2001 1 out of 2 found this review helpful
For several of us players who love Mage: The Sorcerers Crusade but have had some trouble getting to "feel" life in Renaissance, this book is a must. It brings crucial information about life in Renaissance (what they ate, what they wore, how did they relate to each other), the most important reigns (Tuscany and Italy, Spain, England, etc.) and even the countries that the Age of Exploration has uncovered (or will uncover), such as Cathay (China), America and so on.It's more intended towards ST than players, though (except for the first 2 chapters, which are a must for both players and ST), and it goes as far as describing Renaissance personalities, and giving some cool ideas about Scourgelings. And excellent book!
downright great February 27, 2002 0 out of 3 found this review helpful
the usual scenario involves a storyteller cracking his head to little pieces trying to find out whta to do about scourge in the renaissance. Tryin to get some ambientation cause the characters don't feel the renaissance and trying to run the chronicle. This book gives the in and outs about renaissance and works with scourge and scourgelings (paradox spirits) in a great way to add fun to your roleplaying, sure it's worth the money.
|
|
| Powered by Associate-O-Matic
| |