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| Guide to the Technocracy (Mage: The Ascension) | 
enlarge | Author: Phil Brucato Publisher: White Wolf Publishing Category: Book
List Price: $25.95 Buy Used: $23.85 You Save: $2.10 (8%)
New (4) Used (17) Collectible (1) from $23.85
Avg. Customer Rating: 12 reviews Sales Rank: 869533
Media: Hardcover Number Of Items: 1 Pages: 224 Shipping Weight (lbs): 2 Dimensions (in): 11.4 x 8.4 x 0.8
ISBN: 1565044177 Dewey Decimal Number: 793 EAN: 9781565044173 ASIN: 1565044177
Publication Date: June 25, 1999 Availability: Usually ships in 1-2 business days
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| Customer Reviews: Read 7 more reviews...
Almost, but not quite... April 7, 2000 9 out of 10 found this review helpful
One of the best aspects of M:TA, in my opinion, is the idea that there is no absolute truth. No 'right' or 'wrong'. No good guys or bad guys (well.. except for the Nephandi, of course...) This is the strong point of this book, but unfortunally also the weak point of it. It's important to undestand that the Technocrats are not 'the bad guys'. In fact, they see themselves as 'the good guys', and they have many good reasons to believe so. This is a point that the book explains well, showing the ideology and the ways the union operates. However, it fails, in my opinion, in one point: while in Mage no one view of reality is correct or incorrect, the underlying feeling of this book is that the Traditions view of reality is the correct one. When I read it I got the feeling the author said: "Well, this is how the Technocracy sees it, but we both know they're wrong, right?". If you can ignore that point, though, it's a worthwhile book to read if you play Mage (especially if you want to play a Technocract, of course).
Good background, pity about the rules November 28, 1999 7 out of 8 found this review helpful
Over all a good book that helps to clarify the aims and goals of the technocracy...Some good stuff here.The only problem is that it fails to demonstrate clearly how the magick system operates from a technomages view point...It refers you to use the system as described in Mage: the Asscension...Nothing like giving players knowledge on their enemies capabilities now is there! Other then that...I liked it.
One World, One Union October 19, 1999 7 out of 9 found this review helpful
Superstitionist "tradition" mages have all but fully tried to pull the world back into the bleak depression of the Dark Ages with their hollow, misguided philo-religious rhetoric. The Technocracy, Harbringer of Reason, fights the good fight to resuce the Masses from the clutches of disorder. Be an Enlightened (and fully equipped) soldier to battle back the Reality Deviants who live in the past, so that the Future will be secured!
A must-have for Technocrats July 27, 1999 5 out of 5 found this review helpful
I would have to say that this work of verbose art has taught me all that I will ever need or want to know concerning the Technocracy for White Wolf roleplaying games. This book itself would possibly persuade you into trying out the role of a Technocratic character, just by the presentation of each Convention itself.
A guide to the "good guys" March 12, 2001 3 out of 3 found this review helpful
This great book makes you want to play as the traditional bad guys from Mage. In a completely different mood than classical Mage, Guide to the Technocracy lets you get in the war as a Mage full of gadgets, in the spirit of TV series such as X-Files, Nikita or Mission: Impossible.New backgrounds, skills, merits/flaws are presented. The Spheres are given for the first time in Mage books a whole technological view, and the history part is simply excellent, giving the Techies a whole new view as the "good guys". A great book, indeed!
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