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| *OP Werewolf Players Guide 2nd Ed (Werewolf: The Apocalypse) | 
enlarge | Authors: Dan Brereton, Steve Prescott, Ron Spencer Publisher: White Wolf Publishing Category: Book
List Price: $25.00 Buy New: $13.98 You Save: $11.02 (44%)
New (5) Used (9) from $11.95
Avg. Customer Rating: 9 reviews Sales Rank: 776493
Media: Hardcover Edition: 2nd Number Of Items: 1 Pages: 222 Shipping Weight (lbs): 1.8 Dimensions (in): 11.1 x 8.6 x 0.8
ISBN: 1565043529 Dewey Decimal Number: 793 EAN: 9781565043527 ASIN: 1565043529
Publication Date: February 19, 1998 Availability: Usually ships in 1-2 business days
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| Customer Reviews: Read 4 more reviews...
This book is a MUST August 19, 2002 7 out of 8 found this review helpful
I am the Storyteller to our werewolf games, and my players and I consider this book a nessessity! Werewolf the apocalypse just does'nt have all the info you need. This book contains merits and flaws (a way to earn more freebie points and to spiff up your charater by making it blind, double-jointed, or have a wonderful tolerance to silver, and many more), personality archetypes so that your character may regain willpower more easily, as well as making it more fun to roleplay. An extra list of metis deformities is in this book as well as new abilities (like klaive dueling, pilot, and demolitions), gifts, backgrounds, and rites. This book also contains extended information on ALL of the tribes AND "camps", including the Ronin(if you don't have this book, you've probably never heard of it)! More information for the Storyteller on Packs, Septs, Caerns, Spirits, how to crossover different white wolf games, dueling, new combat maneuvers, aging and it's effects, and the werewolf sickness of Harano. For everyone it contains new totems, and fetishes. But best of all, this book contains all of the changing breeds (like werecats, and weresnakes) except for the werefoxes! This seriously saves you much money if your players insist on being a weredragon!
Werewolf Players Guide: A Sourcebook you'll need! August 5, 1999 3 out of 3 found this review helpful
I recently shifted from WhiteWolf's other campaigns towards Werewolf: the Apocalpse. It was a big change. Learning a whole new game system can be difficult, especially when you're trying to balance it with others! The only book I had at my disposal was WW:tA 2nd Ed. All I can say is that it was a great relief when the Players Guide got to my house, boy did I need it!
excellent gaming for "realistic" role players, November 7, 2000 2 out of 2 found this review helpful
excelent art, and an even more impressive storyline to go with, white wolf publishing combines (successfuly at that) real world concerns, environmental and the like, with the fantastic mythos (old world and original) regarding the werewolves.
More info than Werewolf itself July 31, 2001 2 out of 4 found this review helpful
If you bought Werewolf: the Apocolypse, liked it, and want to start playing the game like a REAL MAN, then you have to buy this book. It has information than the Werewolf core rulebook. And it introduces you to each of the awesome Changing Breeds. Get the damn book.
Okay book could have been better... April 6, 1999 1 out of 5 found this review helpful
This book is okay it does have lots of good gifts for garou and some new fetishes and the stuff but if you realy want to buy it for more werecreatures (bete) then buy Hengeyokai shapeshifters of the east. Overall if you like garou then this book is okay but if you want a drastic change look elsewere (get it elseWERE insted of elseWHERE like WEREwolf ahh forget it)
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