| | *OP Werewolf: The Apocalypse 2nd Ed (Werewolf) |  | Authors: Mark Rein-hagen, Robert Hatch, Bill Bridges, Tony Diterlizzi Publisher: White Wolf Publishing Category: Book
List Price: $29.95 Buy Used: $3.87 You Save: $26.08 (87%)
New (8) Used (19) Collectible (2) from $3.87
Avg. Customer Rating: 22 reviews Sales Rank: 575205
Media: Hardcover Edition: 2 Number Of Items: 1 Shipping Weight (lbs): 2.8 Dimensions (in): 11.5 x 9 x 1
ISBN: 1565041127 Dewey Decimal Number: 813 EAN: 9781565041127 ASIN: 1565041127
Publication Date: December 1, 1995 Availability: Usually ships in 1-2 business days
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| Customer Reviews: Read 17 more reviews...
Wonderful... but what it spawned.. MAGNIFICENT!!! September 28, 1999 3 out of 4 found this review helpful
I bought the Werewolf books (screens, tribebooks, etc.) because of Ratkin, Changing Breeds Book Five. Now that book is incredible!! Weave the Werewolf and Vampire mythos in with the wererats own, and you've got a highly complex society. And the wererats are angry at what the werewolves did to them. I highly recommend any World of Darkness book... but if you start with one of these small and self contained Changing Breeds books, you can't go wrong. I started out on WoD with Vampire: The Masquerade, but it lacked something for me... and was far too... civilized!! Ratkin, Servietors of the Wyld.... Beware the Weaver and the Wyrm.
Very Nice indeed.... December 22, 1999 3 out of 3 found this review helpful
Werewolf:TA is a great book, and adds alot to the World of Darkness. The Book is well written, and can hold its own next to Vampire:TM. The Systems of the Game work like in Vampire:TM, and people can smoothly go from Vampire:TM to Werewolf:TA without much problems...People may cry that the Garou(Werewolves) are too strong, but in fact they are only powerful in combat. Sure even a Elder Vampire could fall to a low ranking Garou, but a Vampire with a Discipline that allows mind control of a target can make the mightest of Garou fall before him. If you are looking for a Game that has bloody Combat and Great role-playing, this IS the book for you. I plain on giving out a few copies as gifts myself.
Scary...In a Bad Way. April 18, 2000 1 out of 9 found this review helpful
First, I'd like to say that Werewolf is a very well fleshed-out and detailed book. That being said, I will now justify why I gave it two stars. First, there's the Crinos form. In legend, werewolves (-tigers, -leopards, etc.) simply transformed into an animal...The whole idea of the "wolfman" was created for old movies when the special effects weren't good enough to effect a man-to-wolf transformation on screen. So the whole idea of the Crinos is really quaint and ridiculous. To say nothing of how powerful the Crinos form is... Second is the whole organization Werewolf society and symbolism. Although the werewolf comes from primarily European myths, werewolf society is organized into something akin to Sub-Saharan African tribalism. The werewolves are separated into tribes. (This idea also perpetuated the concept of splitting each supernatural species up into "clans","tribes," etc. which would continue ad nauseum for every World of Darkness game.) The werewolves also worship "Gaia," the great spirit of life and the Earth (who they serve primarily by killing things). I know that African cultures also had their werecreatures, but the combination of horrific monsters with primitive pantheism results in something not horrific at all. Lastly, and worst of all, is the combination of the werewolves' powers and their typical attitude toward other World of Darknes supernaturals. As a whole, they hate vampires, most mages, many wraiths, and sometimes changelings. Granted, it is indeed possible for other World of Darkness supernaturals to defeat werewolves. I don't believe that they're as overwhelmingly powerful as some have claimed. But the werewolves' first and foremost characteristic is their ability to transform into huge, stomping monsters, and their driving goal is to fight the "Wyrm," great spirit of evil. This is most often accomplished by ripping up evil monsters, usually including other supernaturals. The fact that werewolves are wired for combat together with the simple "good vs. bad" or "Gaia vs. Wyrm" plot makes for a very hack'n'slash and munchkinish game.
Welcome to the World of Darkness. April 15, 1999 1 out of 2 found this review helpful
My friend should never have showed me that book. He said it was just a game. Only paper and ink, a fantasy world. I started reading. I bought more books. And more. I learned a lot from those books. I spent lots of money. And then.. it happened. Beware the howling in the night...For I know the reality of things. I know what that howl in the night stands for -- a song of mourning, of waiting, of preparing. Sometimes, a song of joy.The World of Darkness is real.
...and a question hangs in the haze... January 10, 1998 1 out of 1 found this review helpful
Of all the Storyteller Games from WW, Werewolf is the one with the most "feeling" to it. From the very first page you can feel the sorrow of the wolf people, crying to their mother for the mistakes from the past. The book has everything you could want. In it, you can find everything you need to start a very interesting story, no matter where in the world you want it. The only thing sad about this book is that every tribe could have had a little more detail, that's why I give it a 9. The rules are easy to understand, the artwork can really make you feel the mood of the game, and the book is organized in a very intelligent way. What else can you be looking for. Like every other book from WW, the presentation alone is the book's value, and you won't find missing paragraphs like other products from the Storyteller line. All in all, this is no ordinary game; because you play the part of the ultimate killing machine, it doesn't mean you will always be fighting. The spiritual side of the game (sort of shamanic ethos, with spirits and animal totems) is what makes the role playing a unique experience. For the past year I've been very tied to this game, and I made a whole story based on the spiritual world here in Costa Rica. I've enjoyed the game a lot, it has opened doors I never knew existed. But the best part is that my people and I have had a really good time, trying to tell the tale of the War for Gaia, the tale of the Apocalypse. From all the Storyteller games, I can say that Werewolf is the best. There's only one thing left I can say about this game. "...and a question hangs in the haze... When will you play it?"
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