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We3
We3

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Author: Grant Morrison
Publisher: Vertigo
Category: Book

List Price: $12.99
Buy New: $6.60
You Save: $6.39 (49%)



New (41) Used (12) from $6.00

Avg. Customer Rating: 4.5 out of 5 stars 31 reviews
Sales Rank: 111760

Media: Paperback
Number Of Items: 1
Pages: 104
Shipping Weight (lbs): 0.4
Dimensions (in): 10 x 6.4 x 0.2

ISBN: 1401204953
Dewey Decimal Number: 741.5973
EAN: 9781401204952
ASIN: 1401204953

Publication Date: July 1, 2005
Availability: Usually ships in 1-2 business days
Condition: Brand New Book. Light bump on top edge of book. Priced to sell. Satisfaction guaranteed. Thanks.

Also Available In:

  • Paperback - We3
  • Library Binding - We3

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Editorial Reviews:

Product Description
WE3 tells the unforgettable story of three innocent petsa dog, a cat and a rabbitwho have been converted into deadly cyborgs by a sinister military weapons program. With nervous systems amplified to match their terrifying mechanical exoskeletons, the members of Animal Weapon 3 have the firepower of a battalion between them. But they are just the programs prototypes and, now that their testing is complete, theyre slated to be permanently decommissioned" until they seize their one chance to make a desperate run for freedom! Relentlessly pursued by their makers, the WE3 team must navigate a frightening and confusing world where their instincts and heightened abilities make them as much a threat as those hunting thembut a world, nonetheless, in which there is something called Home. Action-packed and heart-wrenching, WE3 is a new high mark from two of comics greatest talents.


Customer Reviews:   Read 26 more reviews...

5 out of 5 stars Frankenstein's Menagerie   June 17, 2005
 34 out of 34 found this review helpful

Former Animal Man writer Grant Morrison revisits the issue of human inhumanity towards animals in this story published by Vertigo Comics. Beautifully illustrated by Frank Quitely, WE3 is a frightening, hyper-violent science fiction story "suggested for mature readers." It opens in a secret military research laboratory where scientists are working to replace humans on the battlefield with cybernetically enhanced, remotely controlled animals. Their first success is creating a horde of "rat biorgs" able to repair complicated machinery-aided by the drills and other tools that have been surgically grafted to their bodies. But when a senator comes to inspect the scientists' progress, they show him their proudest achievement, an armored dog, cat, and rabbit outfitted with an array of deadly weaponry and electronic voice boxes that allow them to communicate in a crude form of human speech. At the conclusion of his visit the senator orders the animals destroyed-or as he puts it, "decommissioned"-not because he disapproves of the project, but because they were not specifically bred to be used as test subjects and he is afraid the mental strain of their condition may eventually make them uncontrollable. As the "lost" posters that appear before each chapter in this book make clear (the story was originally published as a three issue miniseries), Bandit the dog, Tinker the cat, and Pirate the rabbit are all stolen pets.

Instead of euthanizing the animals as ordered, the doctor in charge of their care removes their restraints and allows them to escape into the night. As described in the ads for the series, what follows is a cross between Terminator and The Incredible Journey, as the three animals try to find "home"-wherever, and whatever, that is-with the U.S. military in hot pursuit.

As the chase continues, this rollercoaster ride of a story touches readers on an emotional level that makes it clear whose side Morrison is on. With the invaluable assistance of Frank Quitely's breathtaking art, Morrison makes the fugitive animals the most "human" characters in the story, without ever forsaking or diminishing their animal nature.

This is simply one of the greatest works of graphic literature to come along in years.

Cautionary note: While I can not recommend this story highly enough, those who are disturbed by comic book images of graphic violence-whether it's human against animal, animal against human, or even animal against animal-should be prepared for some extremely gory scenes. Also, Quitely's innovative panel arrangements, though visually stunning, may be a little challenging for the untrained comic book reading eye to follow.



5 out of 5 stars A quirky, oddly moving tale   October 22, 2005
 10 out of 10 found this review helpful

We3

Let me begin by stating that I am not terribly fond of graphic novels. Even as a child I had no particular love for comic books. Nevertheless, a positive review of Morrison's and Quitely's We3 in the Washington Post, which included a stunning illustration of a cybernetically besuited cat springing at the viewer before a lightning-torn sky, inspired me to check out this work.

I immediately loved it. It's quirky, insightful, exciting, and profoundly moving. One could be trite and call it "Incredible Journey" meets "The Terminator." But this is a much more complex work, and such a comparison does it a disservice. The graphics are innovative and beautiful (even the violence and gore is rendered with a loving attention to detail). The artists manage not only to break out of two dimensions and add depth-here are bullets half the size of the page, flying uncomfortably close to the reader, there a fight spills off the bottom of one page only to crash down on the top of the next-but also to add an element of time as well. No old-school comic this; time and depth and skillfully rendered with clever tricks of the graphic arts.

The story is a simple one: Three family pets, abducted by the government and turned into lethal killing machines, are about to be "decommissioned" (read euthanised). A helpful scientist helps them stage a violet escape, and they begin their journey "home," though what home might be, none of them has a clue. The animals speak in a simple, synthesized patois of AOL-speak. The cat uses "ST!NK" to describe that which it doesn't like, and refers to the dog's (who is called "1") not knowing anything as "1 KNOW 0." The dog is obsessed not only with home, but with being a "GUD DOG." The authors show great skill in allowing the animals to express an amazing depth of feeling with a vocabulary of only a few dozen words.

Despite the story's simplicity, there is much beneath the surface. What does it mean to have a home? Are the animals mere "amoral killing machines" as the military describes them, or do their actions display a moral, albeit non-human, undercurrent? Graphic novels rely on the reader to use his or her own brain to tease out themes and meaning from the story. A good graphic novel, such as this, provides an interactive experience.

Unquestionably, the hyper-violence of this work means that it's not for children, or the weak-of-stomach. But do yourself a favor. Even if you scoff at comic books, pick up a copy of We3-you'll enjoy it. I've read a lot of literature, but few works have left as big an impression upon me as this one. Days later, I still found myself thinking about it. In the end, the thing that best describes the brilliance of We3 is the fact that even though the story is brought to a definite conclusion-one that doesn't really allow for sequals-I'm quite sad that there won't be more We3. In under a 100 pages of illustration, and sparse text, I found three characters that were more real, more interesting, more engaging, than those I've met in countless other bloated novels. Read We3. It will leave a mark on you and make you think.



5 out of 5 stars A Powerful Work   November 1, 2006
 9 out of 9 found this review helpful

Grant Morrison is an amazing author. The prolific comic book writer is best-known for intricate, mind-altering meta-stories that must be read multiple times to fully appreciate. (His Vertigo titles include "Animal Man," "Doom Patrol," and "The Invisibles.") With "WE3," the story he tells is far more straightforward, covering a mere three comic book issues. Even within that limited space, he and artist Frank Quitely have created a wonderfully bizarre little tale, a splatterpunk retelling of "The Incredible Journey" that oozes with Morrison's distinctive warped ideas and pointed social commentary -- and somehow manages to be heartwarming as well.

"WE3" opens terrifically, as a fugitive war criminal and his bodyguards are messily assassinated by what looks like a trio of giant, fiber-optic cockroaches. These three deadly entities are soon revealed to be the result of a top-secret military bioengineering project. Once common household pets, their bodies have been grafted into indestructible cyborg exoskeletons, while electrodes in their brains allow them to receive direct orders from their human commanders. They are known only by their numbers: 1 the dog is equipped with ground-to-air missiles and automatic rifles, 2 the cat shoots flechette needles from his metal fingertips, and 3 the rabbit leaves a trail of explosive mines. (Their names were once Bandit, Tinker, and Pirate, as revealed by the poignant "Missing" posters that precede each chapter.) The animals have even been equipped with a rudimentary robo-sentience, and can mimic human speech. Sadly, the project has moved on and WE3 is now obsolete and due for termination. That's when the scientist in charge of the animals, in a burst of guilty compassion, "forgets" to activate the suits' security locks -- and before you can say "Fido," three deadly cybercritters are on the loose.

The remainder of the story chronicles WE3's exploits and the military's increasingly frantic attempts to bring them down. The problem, you see, is that the animals have been programmed to protect themselves at all costs if they perceive a threat to their lives, and it never occurred to those silly army scientists that they themselves are included in this equation. When conventional troops and weapons prove useless, the humans try fighting fire with fire -- first with remote-controlled rats, then with the sinister "Weapon 4," the next stage in the project. But WE3 won't go down easily. It's not just that they're fighting for their lives; 1 has a vague memory of "Home," and he is leading the skeptical 2 and the childlike 3 toward where he remembers "Home" to be. "?Home is?" the cat asks, in the strange digital-pidgin the animals speak, and the dog replies, "Is run no more." I admired Morrison for being able to convey so much in so few words. I also liked that he didn't anthropomorphize the animals; they are not furry, four-legged "people" like in the movies, but confused household pets whose latent instincts are at war with the rudimentary AI they've been implanted with. ("Bad dog!" 1 whimpers as he mows down hapless humans.) Despite the mayhem they cause, we feel deeply for these poor, twisted creatures.

Whether or not WE3 finds "Home" I won't reveal, though I will observe that the climax contains an admirable mix of tragedy and comfort. Both the writing and the art are simple and right to the point; Morrison can be poetic when we wants, but in this case, he knows that the dialogue must be bare-bones to keep the story from dragging. Quitely's art stays firmly in line with a photorealistic approach that makes the violence and gore -- of which there is a great deal -- even more effective. Happily, Morrison continues his trend of playing with the layout of the comic panels in order to accent the story. The are moments when a single image is splashed across two pages, and moments when the page shatters into a hundred fragmented panels. At times we're disoriented, and at times we know exactly what's happening and are horrified by it. The haunting images are really the heart of "WE3"; it doesn't leave the mind in a hurry. It also resonates on a topical level. I mean, is the story really that far-fetched? Scientists have already figured out how to "enslave" rats by sticking computer chips in their heads. Besides an adventure story, "WE3" is a solemn reminder that the human race enjoys playing God -- and that sometimes, we pay the price for it.

"WE3" is a prime example of a master storyteller at work. Only someone as talented as Morrison could craft such an effective tale in so few pages. Only someone as talented as Quitely could illustrate the tale with such pitch-perfect imagery. Although it's a quick read, this book is worth its cover price.



5 out of 5 stars Incredible story - tragedy and triumph, will bring you to tears   September 16, 2005
 7 out of 7 found this review helpful



In the not-too-distant future, the next stage of combat is being built.

The story opens with swarms of cyberrats assembling an engine, as three other prototypes have been sent on assassination missions, and an ominous menacing fourth sits in the wings awaiting its turn.

The story kicks in as the three "prototypes" are about the be decommissioned - euthanized - and assisted by a remorseful scientist they escape, looking for "home" wherever and whatever it may be.

Although the days of cybernetic animal servants may seem far away, those days are already here. (remember the National Geographic News report of the" remote controlled rat"?) This serves not so much as a warning as it does of a poignant glimpse into the lives of three who are literally caught at the wrong place and at the wrong time.

The back-story of their acquisition into the program is told simply; by the "lost and found" signs painstakingly drawn by the families that miss them.

Who could imagine AOL speak could be so expressive and heartbreaking? That it is coming from the mouths of animals only makes it more eloquent. The innocence of animals in another scene made only more poignant by the savagery of an ordered attack.

In truth, I'm sorry I can only give this 5 stars; it lacks nothing. The artwork, the plot, the entire graphic novel is just that amazing. I will be keeping my eyes out for more of Grant Morrison's work, and I will be adding this to my collection today.




5 out of 5 stars Disturbing, but brilliant.   July 16, 2005
 6 out of 6 found this review helpful

I bought this book and read it today. Some hours (and the rest of my monthly comic haul) later, I'm still shaking from the intensity of it. The fact that the main character looks very similar to my dog is another factor. When he came tail-wagging up to me after I'd put down WE3, I almost cried.

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