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| Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series) | 
enlarge | Authors: Erich Gamma, Richard Helm, Ralph Johnson, John M. Vlissides Publisher: Addison-Wesley Professional Category: Book
List Price: $59.99 Buy New: $25.00 You Save: $34.99 (58%)
New (58) Used (32) from $23.00
Avg. Customer Rating: 249 reviews Sales Rank: 1886
Media: Hardcover Number Of Items: 1 Pages: 416 Shipping Weight (lbs): 2.3 Dimensions (in): 9.4 x 7.4 x 1.2
ISBN: 0201633612 Dewey Decimal Number: 005.12 UPC: 785342633610 EAN: 9780201633610 ASIN: 0201633612
Publication Date: November 10, 1994 Availability: Usually ships in 1-2 business days
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Amazon.com Review Design Patterns is a modern classic in the literature of object-oriented development, offering timeless and elegant solutions to common problems in software design. It describes patterns for managing object creation, composing objects into larger structures, and coordinating control flow between objects. The book provides numerous examples where using composition rather than inheritance can improve the reusability and flexibility of code. Note, though, that it's not a tutorial but a catalog that you can use to find an object-oriented design pattern that's appropriate for the needs of your particular application--a selection for virtuoso programmers who appreciate (or require) consistent, well-engineered object-oriented designs.
Product Description Four top-notch authors present the first book containing a catalog of object-oriented design patterns. Readers will learn how to use design patterns in the object-oriented development process, how to solve specific design problems using patterns, and gain a common vocabulary for object-oriented design.
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| Customer Reviews: Read 244 more reviews...
The best way to really learn object-oriented design March 7, 1997 280 out of 293 found this review helpful
This book really changed my way of thinking about object-oriented design. The idea is that when designing a new class hierarchy, though implementation details may differ, you often find yourself using the same kinds of solutions over and over again. Rather than approaching each design task out of context as an individual, isolated problem, the strategy is to study the task and identify the underlying design pattern most likely to be applicable, and follow the class structure outlined by that pattern. It's a "cookbook" school of design that works amazingly well.There are other advantages to this book. It isolates 23 of the most common patterns and presents them in detail. You wouldn't think that 23 patterns would be enough, but once you become adept at recognizing patterns, you'll find that a large fraction of the patterns you use in practice are among these 23. For each pattern, the book carefully presents the intent of the pattern, a motivating example, consequences of using that pattern, implementation considerations and pitfalls, sample code (C++ or Smalltalk), known uses of that pattern in real-world applications, and a list of related patterns. Upon first reading, you will start to recognize these patterns in the frameworks you see. Upon second reading, you'll begin to see how these patterns can help you in your own designs, and may also start to see new patterns not listed in the book. Once you become familiar with the pattern concept, you will be able to originate your own patterns, which will serve you well in the future. One of the most valuable contributions of this book is that it is designed not merely to help you identify patterns, but to give you a sense of which patterns are appropriate in which contexts. I think this book is particularly valuable to many C++ and Java programmers, because of the dynamic and flexible design philosophy it follows. (Its two fundamental principles of reusable OO design are: "Program to an interface, not an implementation" and "Favor object composition over class inheritance".) I've found that many C++ books unfortunately tend to emphasize a rather static and inflexible design philosophy. Many C++ programmers do not realize how the language and the books they've studied from have been limiting their thinking until they have been exposed to ideas from other lanugages. The authors of this book have obviously been influenced by other languages as well, especially Smalltalk, and have brought many of its best lessons to C++ design. Most Java books seem to take after the C++ books, even though Java is a more dynamic language. This book may help Java programmers take full advantage of the extra power offered by their language, if they look deeply enough into some of the lesser-known features its runtime system affords. Last, but not least, this book is valuable because it names the patterns it uses, and so gives programmers a common vocabulary to describe design concepts, rather than particular implementations. You'll find yourself saying things like, "That would be a good use for a Decorator", or "Should we use a Facade or a Mediator in this case?" I encourage readers of this book to use this vocabulary with other programmers. In summary, this is one of the few books that I think belongs on every programmer's "must-have" list. Not to overuse a cliche, but like object-oriented design itself, the pattern concept is one of those rare paradigm-shifts in computer programming. It is equally valuable to expert professional and novice student alike. The book has a home page at http://st-www.cs.uiuc.edu/users/patterns/DPBook/DPBook.html
Must read, but requires some sophistication May 15, 2000 146 out of 154 found this review helpful
As you probably already realize from the large number of reviews, this book is one of the seminal books on patterns in software development. If you are a professional software developer, you must read this. If you are learning to write good software, this is a book that you will need to take on at some point, but I urge some caution.In particular, many of the patterns in this book represent highly distilled wisdom about effective solutions -- distilled so far that, unless you have implemented code that realizes the pattern in question already, you may have trouble absorbing the material. I find that programmers-to-be who dive into this book, often end up talking annoyingly about "applying patterns" without having a real grasp of how these things translate (with some distortion and compromise) into real projects. That being said, an excellent way to bridge the gap is to read this book along with "Pattern Hatching : Design Patterns Applied" by John Vlissides. That book is a chatty companion piece for this one -- I found myself understanding how to incorporate patterns into my day-to-day design work much more after reading both books. See: Pattern Hatching : Design Patterns Applied [also at Amazon.com] Overall, while this book is an extremely important contribution to software developers, it is structured in a way that makes the material difficult to absorb if you aren't approaching it with substantial previous knowledge about developing software. You can start with some of the simpler patterns (Singleton, for example) and work through the harder ones, but only by implementing projects and stumbling upon these yourself will you really feel a flash of recognition as you read them in the book.
Now that the hype is over... January 19, 2005 134 out of 147 found this review helpful
... well, it's over. "Patterns" have not revolutionized the world. Nor does this book need to be "studied" for deep insights.
What it seems patterns are actually good for is giving common names to popular solutions to problems, to make them easier to call to mind, and easier to discuss with others. Even this much is overrated. Before the advent of patterns, you could have said "callbacks" and people would have understood. Now you say "the Observer pattern".
_Design Patterns_ is none the less valuable, because it is one of those few books that EVERYONE is expected to have read. This is helpful in practice, as you can expect everyone to be familiar with its vocabulary. Few books truly fall into this "required reading" category. The only other that comes to mind is the MIT algorithms text. Many tech pundits claim that every next book is "required reading", and the claim becomes tiring after a while, but this is one of the few that really is.
I would not necessarily purchase it, though. The "pattern" schematic is verbose, and requires pages upon pages to describe something that, once you have seen it in practice once or twice, you will recogonize immediately. Omitting the appendixes, the book is barely 350 pages, and presents only 23 patterns. Only 5 or 6 of the patterns are truly famous: Singleton, Observer, Template Method... and a few more. A number of them are poorly presented. Chain of Responsibility, for instance, is just one of many ways to define an event framework and does not belong in a book that doesn't present the alternatives. Mediator is another; there must be dozens of ways to create a Mediator, which most people would call an "event registry" or something else, rather than a Mediator. "Mediator" itself is little more than a name, and won't help you in design.
Some patterns are boring, since modern languages tend to provide them, and we've heard about them many times already: Iterator, Proxy, Memento (serialization), etc. Others, like Command, are geared towards GUIs, and provide little value to other types of applications. Then there are the State and Strategy patterns, which are two sides of the same coin, and needn't be given two different names.
And so on. Definately do not "study" this book if it seems you "just don't get it". Chances are the book is wrong. It is worth a read through, and a second read through if the terminology doesn't stick the first time, but stop at that. My gut feeling is that this book is most appropriate for someone working on his or her first large project. After that, once the terminology sinks in, the book has little else to offer. And if taken dogmatically, or considered "inspired" or infallible, the book is a hindrance. Finally, overuse of patterns can result in a "kitchen sink" design, instead of a simple one that takes a few patterns, that may or may not be ones from this book, and implements them cleanly. Take the book for what it's worth, but remain skeptical.
Excellent concept but rather disappointing mistake density December 22, 1999 74 out of 89 found this review helpful
I rate this book 5 stars for the idea and -2 stars for all the confounding little mistakes. Apologize, I don't have too many details because it was one of the few books I borrowed that I actually returned (and to the original owner). I went through two of the patterns with full concentration, found mistakes in both and found they really did get in the way. Things were named or referenced in ways that just couldn't be right. I wrote to the authors about a few issues (e.g. on pg 275, Widget should reference DialogDirector, not aggregate it) and the response (Johnson, Vlissedes) was very kind and constructive. But I believe there is significant work remaining. You may think I'm being overly picky here (at issue on pg 275 is an itsy bitsy little shape), but try understanding something completely new when there is one mistake in it. You wonder if you're comprehending wrong. I have a hunch that most folks here, pardon my presumption, who are rating high without reservation are really in love with the idea of finding patterns to design (as am I). But I wonder if they've ever really really tried to go through any of the examples at a finer resolution than a bird's eye view. The book does a lot to crystalize the dream of reusable design patterns but not as much as it could to wake us up to realizing it. Still it's on my list of things to buy because it's darn thought-provoking. Maybe that's it's highest purpose: to announce, if only by the title, the shocking idea that there could be patterns to design, that programmers might not always have to reinvent the universe with each project. (The idea that they don't is not new, but the *fact* that they don't is making woefully slow progress.) The big question I still have is did they pick really good patterns and objectify them with compassion and vision? Are these the very paradigms and clumps of computational power that will be in the toolbox of programmers yet unborn? Dunno. I suspect from the tactical gaffs that strategic corrections are in order. Maybe 3 stars isn't harsh enough but it's certainly a pioneering book. I believe one significantly better will come out in the next decade. It would be nice (somehow in my rosy view of the world) if it were by some of the same guys...
Not for the faint-hearted, but a must read. February 11, 2000 52 out of 54 found this review helpful
Obviously, this book is *the* most recognized reference work on software-related Design Patterns, and as such cannot be ignored. If you want to know about patterns, here is where to start.The main asset of this book is in its trustworthiness and credibility - not such an easy thing to come by in computer books these days. I went through many if not most of the C++ examples in detail, and did not find a case where it didn't hold up, at least to the extent where it clarified what the point of the pattern was. The UML diagrams are also extremely helpful. Be forewarned, however; this is not light reading. The examples are based on heavy-duty design tasks your average programmer doesn't face, like language-parsing, toolkit creation, compiler writing, and the like. It makes one wonder how applicable many of the patterns are to less complex programming tasks. Also, most of the examples are in C++, so you really have to understand the syntax of C++ before you can get much value out of this book. Another drawback is that many of the examples are abridged, so at times you have to kind of extrapolate on what some of the code *would* look like in order to understand the examples. The chapter on Interpreter in particular was a tough nut to crack due to this. I actually would have liked to have seen *more* explanatory text associated with the code itself. For all that, many of the patterns are pretty staightforward. The trick is to nail down that you "get it" for each pattern. One technique I found enormously helpful in accomplishing this was to write a summary of the pattern after reading a chapter - right in the book, so it can referenced later (there's often an entire blank page opposite the beginning of each chapter you can use for this). You may find yourself delving back into the chapter to confirm your understanding. Overall, a challenging but ultimately rewarding read for anyone who wants to understand what design patterns are all about.
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