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| Keep on the Shadowfell (Dungeons & Dragons, Adventure H1) | 
enlarge | Authors: Bruce Cordell, Mike Mearls Brand: Wizards of the Coast Category: Book
List Price: $29.95 Buy New: $15.17 You Save: $14.78 (49%)
New (39) Used (9) from $14.99
Avg. Customer Rating: 63 reviews Sales Rank: 8901
Media: Paperback Edition: 4th Number Of Items: 1 Pages: 96 Shipping Weight (lbs): 1 Dimensions (in): 11.2 x 9.3 x 0.5
ISBN: 0786948507 Dewey Decimal Number: 793 EAN: 9780786948505 ASIN: 0786948507
Publication Date: May 20, 2008 Availability: Usually ships in 1-2 business days Condition: New; Excellent condition! Clean crisp tight copy, no marks,could have some minor shelf wear. Email Notification, Satisfaction Guaranteed,Direct from our warehouse.
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| Customer Reviews:
FANTASTIC July 13, 2008 0 out of 1 found this review helpful
For a long I hadnt seen a D&D product so beautiful. Made me remember of the old campaign box, wich came along maps and other utilities. Not quite the same thing as the past but as much as nice. Better than the 3rd edition commom paperback adventures.
Great fun and well worth the price! July 15, 2008 0 out of 1 found this review helpful
I've dabbled in DnD since it first came out and couldn't wait until my kids were old enough to play. I had introduced them to the 3rd edition, and it was fun, but the rules seemed so daunting to them, they never felt like they could do more than scratch the surface. So we all were looking forward to the 4th edition rule set.
I have to say that I was a little taken aback when I first started reading the 4th edition rules. They seemed a bit too simplistic and were more streamlined than I anticipated. But once we started playing....
It actually took a few sessions to for the spirit of game to really sink in. This version is all about letting the players try anything they want. They are heros! And the rules are there to support that mindset. They made my job as the DM so easy. I could focus on the encounters and the players were spinning the story as they went!
As for the Keep on the Shadowfell module, I think it provides a wonderful example of how to design compelling story lines. The encounters were well balanced with a good mix of interesting creatures and great settings. The tactical options were countless. Our group wanted to run through some of the scenarios multiple times because new strategies and tactics were constantly being discovered. I've never had so much fun DM'ing! The encounters are well laid out. They will serve as a great model for me as I dabble in creating some of my own encounters. There are many threads in the story that will make compelling jump off points for an ongoing campaign.
Another great thing about the module are the concise 4th edition rules summaries that are included. They have made it really easy to get new players up and running in just a few minutes. It really is all a group needs to get started with DnD.
The long and short of it is this: My kids and I are having a blast! We only play once a week, but they now talk about DnD all the time. They have gotten so many of their friends excited, we don't enough room to let them all come over and play at once. This has convinced me that the new rules are the best yet at striking the right balance between having an approachable game for newbies, a compelling game for gamers, and a wonderful vehicle for DM's to participate in the unfolding of epic adventures! Keep on the Shadowfell serves as a good example of how various 4th edition elements can be mixed up to produce compelling encounters that will keep players retelling their stories for years to come!
Review for Keep on the Shadowfell July 16, 2008 0 out of 1 found this review helpful
Keep on the Shadowfell is was a very good product and is useful even without the other core books. Definitely worth the money.
Keep of the Shadowfell (Dungeons & Dragons, Adventure H1) July 19, 2008 0 out of 1 found this review helpful
Great product! Very easy to read through. It does a good job of explaining how the adventure should be run, but also allows for changes that you deem appropriate. If you're thinking of DMing an adventure for the first time, start with this. Even if you've been DMing for awhile and would like a campaign to run, try this one, you'll enjoy it.
Nice starting point for D&D 4th edition August 1, 2008 0 out of 1 found this review helpful
This adventure is a nice start for playing D&D 4th edition, although I would recommend other adventures to a more experienced Dungeon Master. The adventure is set in a nice slip-case, and comes with several poster-sized maps for use with miniatures. It also ships with quick-play rules for the D&D 4th edition.
The adventure itself is simple, but in a classic way. Some of the NPCs presented could definitely became icons in your campaign.
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