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Ages 9-12
Children's Books
Isle of Fire (Pirate Adventures)
Isle of Fire (Pirate Adventures)

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Author: Wayne Thomas Batson
Publisher: Thomas Nelson
Category: Book

List Price: $16.99
Buy New: $10.48
You Save: $6.51 (38%)



New (27) Used (7) from $10.48

Avg. Customer Rating: 5.0 out of 5 stars 16 reviews
Sales Rank: 11076

Media: Hardcover
Reading Level: Ages 9-12
Number Of Items: 1
Pages: 352
Shipping Weight (lbs): 1.2
Dimensions (in): 9.1 x 6.1 x 1.4

ISBN: 1400312167
EAN: 9781400312160
ASIN: 1400312167

Publication Date: September 9, 2008
Availability: Usually ships in 1-2 business days

Also Available In:

  • Kindle Edition - Isle of Fire

Similar Items:

  • Isle of Swords
  • Brisingr (Inheritance, Book 3)
  • The Final Storm: The Door Within Trilogy - Book Three (The Door Within)
  • The Door Within: The Door Within Trilogy - Book One (The Door Within)
  • The Rise of the Wyrm Lord: The Door Within Trilogy - Book Two (The Door Within)

Editorial Reviews:

Product Description

Brace yourself for a thrilling high-seas adventure and dare to set sail for the Isle of Fire.

"A great explosion rocked the crowded harbor. Flaming debris screamed into the sky and then rained down into the burning water below. The ferocious blaze engulfed ship after ship expanding the circle of destruction in mere heartbeats. The fire rain had been unleashed."

As Cat's memory returns, he realizes that he has lived two very different lives: One as the son of the ruthless Bartholomew Thorne; the other as the recipient of friendship and kindness from Declan Ross and the crew of the Robert Bruce. Now Cat must choose whether to return to the ways of his notorious father and join the evil Merchant, or defy the Merchant and risk his life to save his friends.

The best-selling Isle of Swords adventure continues in Isle of Fire as ancient mariners rise from legend and cut an all-too-real swath of destruction across the Atlantic. The newly formed Wolf Fleet scours the Caribbean, hunting the pirates they once called comrades. And in the pitiless winds of a monstrous hurricane, whole fleets will be blasted apart and devoured.




Customer Reviews:   Read 11 more reviews...

4 out of 5 stars Edward Teach, I Know Who You Are!   September 1, 2008
 2 out of 2 found this review helpful

I couldn't wait to get my hands on the sequel to ISLE OF SWORDS. And when I saw that ISLE OF FIRE had finally come into my local bookstore, I grabbed it and prepared a day to devour it. And devour it I did. ISLE OF FIRE was definitely a good read, great even, but I still think that I liked ISLE OF SWORDS better. Here's why:

1. There's no big treasure this time. In SWORDS, there was a huge treasure that the main characters were hunting after. And that definitely held an air of mystery that pervaded throughout the whole book.

2. There are no "exotic" creatures this time. In SWORDS, there was an underwater monster, and there were very dangerous things on the actual Isle of Swords.

That's not to say that FIRE didn't have some great moments. The idea of the evil Merchant definitely adds a very ominous tone to the entire book. And the whole Vikings angle makes for an interesting twist. To me it seems like Batson was trying to make the scope so much bigger than last time, and he definitely succeeds. The stakes are a lot higher than they were before, and a couple of moments had me feeling panicked over what would happen.

The writing here is definitely pretty tight. The only sections I really didn't like were with the new character named Hopper. Some of the scenes with him definitely just came across cheesy. Plot-wise, I really liked just about everything. There's one plot twist near the end that I saw coming from right up front, but other than that, Batson weaves everything together expertly.

I for one, look eagerly to the next project from Wayne Thomas Batson.



5 out of 5 stars How to Write a SUCCESSFUL Sequel   September 30, 2008
 1 out of 1 found this review helpful

First, don't ruin the ending of the first story; build on it instead. Second, don't repeat the plot of the first story; do something different. Third, allow your characters to grow and change, but do NOT make the likable characters unlikable. (THEY are a big reason fans want to revisit to your world.) Fourth, make THIS ending even more satisfying than the first. Finally, if the first story was suspenseful, make this one MORE suspenseful by cranking it up a notch...

or three...

or ten.

While Disney failed to follow this advice with THEIR "piratey" sequels: Pirates of the Caribbean - Dead Man's Chest and Pirates of the Caribbean - At World's End, Mr. Batson did not make the same mistake with his sequel to the marvelous Isle of Swords.

The ripples kicked in motion by Declan Ross' only possible choice at the beginning of the first novel have not subsided; if anything, they've grown stronger, reaching all the way to Europe now. Declan Ross and his surviving crew are now engaged in pirate hunting, offering remaining pirates a choice: join and receive a share of treasure or die. But he's doing it without Cat, the amnesiac son of the presumed dead monster of a pirate, Bartholomew Thorne, and his own daughter Anne, who are helping the mysterious warrior monks of the first novel hunt another man of great evil: The Merchant, who can supply any would be evil doer with anything necessary... for a price. Meanwhile Bartholomew Thorne (yes, he's alive) is pursuing his own plans for revenge with the help of some recently rediscovered and EXTREMELY deadly kinsmen. Finally, Commodore Blake is mysteriously recalled to England where his wife hopes to uncover the secret her father took to the grave.

How does all this tie together into a horrific threat our heroes have no apparent hope of defeating but nevertheless must try?

Why, read it and see!

I couldn't find any negatives this time. Perhaps Mr. Batson's humor is growing on me for I rather enjoyed the comical misunderstanding when Captain Ross thinks Cat is asking for Anne's hand in marriage and when the French crew of the Le Vichy demonstrates unusual determination in surrendering. I even found the contrast of dark blue letters on light blue paper more readable than brown on brown.

I suppose some will whine about the whiffs of deus ex machina in certain events, but in a fictional world that assumes the truth of the Bible, are hints of the hidden hand of God so out of line?

Not in my opinion.



5 out of 5 stars Wow! Shockingly good!   September 30, 2008
 1 out of 1 found this review helpful

This book is amazingly good, and picks up really well from Isle of Swords, first in the series. I laughed often, but still sat on the edge of my seat more than once. It's filled with pirates, sea-faring adventure, a bit of treasure, and more than one intense battle scene. It's appropriate for kids perhaps 10+, but only because one or two people die, there is no language or other worse vulgar parts. A most intriguing book, 5 stars!


4 out of 5 stars cool read   October 1, 2008
 1 out of 1 found this review helpful

I was told to read this by my friend. The sequel I have found is yet another great installment in this series, as I have also read Isle of Swords. We find our self again privy to the thoughts of Cat and on the high seas riding along with him. I was curious what Batson might throw at us this time. A mix of beautiful locals and colorful characters another winner. I recommend this book for anyone preteen or older.
there we go





5 out of 5 stars Best book of the year!   October 4, 2008
 1 out of 1 found this review helpful

A swashbuckling drama from the best-selling author of Isle of Swords and The Door Within Trilogy, Wayne Thomas Batson. A long line of the evilest men in history, The Merchants, have funded and planned the worst catastrophes in the world... it's time to for them to strike again. The legendary blood-thirsty pirate Bartholomew Thorne has convinced a group of technologically advanced heathen Vikings to help him burn London. It's up to Cat, struggling with his terrible past, and Declan Ross's crew of extremely entertaining pirates to stop them. Add a hurricane, Greek-fire, a particularly nasty group of Berserkers, a gullible king, and a strange, bald lad named Hopper, and you've got the best book since Isle of Swords! For anybody who likes bang-bang action and plenty of pirates. ARG!

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