|
| Ghost Squad | 
enlarge
| From: Sega Of America, Inc. Category: Video Games
List Price: $29.99 Buy New: $14.85 You Save: $15.14 (50%)
New (33) Used (6) from $14.85
Avg. Customer Rating: 35 reviews Sales Rank: 122
Platform: Nintendo Wii ESRB: Teen Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Shipping Weight (lbs): 4 Dimensions (in): 7.5 x 5.4 x 0.6
MPN: 65009 Model: 65009 UPC: 010086650099 EAN: 0010086650099 ASIN: B000RF7164
Release Date: June 4, 2008 Availability: Usually ships in 1-2 business days
|
| Features:
| • | The full arcade experience of Ghost Squad comes to the Wii along with exclusive additional content, including a Multiplayer mode for 1- 4 players and much more. | | • | One of the first light gun games to arrive on the Wii, Ghost Squad will take full advantage of the unique controls of the Wii Remote. | | • | Three dangerous missions bring a new gameplay experience every time with multiple levels, alternate routes, changing daylight, a variety of player choices and secret weapons and costumes to unlock. | | • | Alone or with up to three squad mates, players will rescue hostages, apprehend suspects and deactivate bombs as they eliminate terrorist threats around the world. | | • | Unlock 25 different tactical weapons including sniper and assault rifles, submachine guns, hand guns, and more. |
|
| Accessories:
|
| Similar Items:
|
| Editorial Reviews:
Product Description SEGA's top-grossing light gun game, Ghost Squad, comes to the Wii system and replicates the excitement of the arcade experience in your home! The Ghost Squad is a Special Forces unit established in strict secrecy by the U.N. to combat terrorism and carry out special highly-classified missions without leaving a trace. As an elite member of the Ghost Squad, players will complete dangerous missions such as eliminating terrorist groups, releasing hostages, deactivating bombs, and even rescuing the U.S. President when terrorists hijack Air Force One! Using the Wii Remote, players will utilize revolutionary selectable weapons including a high-powered rifle, submachine gun and shotgun, or even engage in hand-to-hand combat. Features: Unlock 25 different tactical weapons including sniper and assault rifles, submachine guns, handguns, and more. Ghost Squad operatives on missions in complete darkness will utilize night vision, thermo vision and a flashlight to ensure that the operation is a success.
|
| Customer Reviews: Read 30 more reviews...
A few quick tips November 30, 2007 46 out of 46 found this review helpful
This game is a lot of fun to play, and I would highly recommend it. If you decide to pick it up, here are a few quick tips that may be helpful:
1.) I don't know who at Nintendo came up with the crazy idea that the trigger on the front of the zapper (i.e., "B" button) should be the firing trigger, but this game follows that trend when you select the zapper mode. However, if you choose the Wiimote + Nunchuk mode, it reverses the buttons. In this mode, the button located where a trigger would normally be (i.e., "Z" button) becomes the trigger, and the "B" button becomes the action button. It's a lot more fun to play this way. So, if you're using a zapper, don't pick the zapper mode. Pick the Wiimote + Nunchuk mode.
2.) Although this game supports 480p, it does NOT support widescreen. If you play in this mode, everything looks a little stretched out, although it's tolerable. The gameplay itself doesn't look too bad. You really notice it the most when octagon shaped dialog items appear on the screen.
3.) If you have a large TV, this game requires you to be REALLY far back in order to properly calibrate the aim. For my 57" TV, I have to be about 12' back before it will allow me to aim directly at the calibration targets. If you change the TV from widescreen mode to 4:3 mode, it helps a little with the distance.
As a side note, once you do calibrate the aim properly, the aiming is extremely accurate provided that you have a large TV and are using the zapper. In the arcade game, the crosshairs are always jumping around a little, which makes the sniper sessions a little difficult (in a frustrating way, not in a good way). With a large TV and a zapper, the sniper sessions are much easier.
Ghost Squad - Sega's answer to Namco's Time Crisis series November 26, 2007 36 out of 38 found this review helpful
I've been a huge fan of the Time Crisis series since I played the first one in arcades in the mid 90's. Since many new TVs won't accept the PS1 & PS2 Guncon light guns I've been out of luck for the past few years since switching to LCD TVs. Luckily Nintendo & Sega are here with a great game called "Ghost Squad" which is very similar to, and in some cases directly lifts (boat stage), elements of Time Crisis.
I never played Ghost Squad in the arcades, but there is an arcade port of it as one of the modes. You can have up to two players in the arcade mode, and up to four players in the "party" mode. I have played both with another player, and it was a blast to play. My cousin and I got a great blast out of accidentally killing hostages in the stages where the jump out like the enemies. The more you play through the game successfully, the more difficult the game becomes, and then you start to unlock new costumes and guns for you to be able to select prior to entering the game. That feature is different from many of the Time Crisis games I've played and is more than welcome. As a matter of fact, it gives Ghost Squad a great deal of replay value!
Ghost Squad is definitely a keeper for a light-gun-game addict, but there is one thing the reader must be warned about. If you are expecting the accuracy of the Namco Gun-Con, you are going to be sadly disappointed. The WiiZapper still obviously uses the Wiimote, which uses the sensor bar. Any accuracy issues you have with the Wiimote, you're going to have with any Wii gun games. You can't shoot by feel like you do with the Gun-Con, you do have to use the on screen aiming. This is the only thing that detracts from the experience, but it is an issue with modern gaming and the Wii system. In that way, it does not represent this fun game, which is why I give it a full 5 stars.
Good game November 24, 2007 14 out of 14 found this review helpful
I've been wanting a good shooting game for the Wii and I really like this one. It's not to easy that you just go straight through the game, but challenging and entertaining. You really get into the game. I'd recommend as a good arcade style shooting game. Plus, it's up to 4 players and has a party mode.
Awefully short. Bored in 15 mins. January 16, 2008 12 out of 18 found this review helpful
After playing Link's crossbow training exhaustively for weeks, you'd expect Ghost Squad to provide at least some depth. You'd be so wrong. You basically have 3 arcade style/Time Crisis type missions each about 5 mins. long. Once you are done with the 3 missions, all you get are new costumes, new weapons and level up on the exact same missions. You still have the same places, same camera movements with slight change in number of enemies popping out. We rented it after reading reviews saying its "too short". We thought 5-day rental would not give us much time, but I still have 2 more days left on teh rental and I dont want to play it.
My recommendation: Rent it if you have to play it and DONT buy it.
Great Arcade Port To Wii November 28, 2007 10 out of 12 found this review helpful
I was very excited to see that this game was being released for the Wii, since its arcade counterpart is my most frequented game at the arcade. I was a little worried that the port to Wii would lose a lot of features, and end up being dumbed down, but I have to say, aside from missing the big plastic AK47 and the huge tv, this game is very well done. Point your Wii-mote at the screen, pick a mission, shoot people, point your Wii-mote off screen to reload your gun.
If you are a fan of first person shooters (i.e. Silent Scope, or Time Crisis), this game is definitely for you. Ghost Squad is a very interactive game, not just because the Wii is motion sensor, but because the further you get in the game, the more options you unlock which take your individual missions into different direction (Mid mission you might be asked to pick whether or not you want to disarm a bomb, or save hostages--these options increase as you progress). So Mission 1 at level 1, will be a bit different than Mission 1 at level 5. That is the other great things about this game, you can level up your missions, and your character to unlock different guns, costumes, and even different modes for the game. The ability to level up your character, and missions really increases the replay value of this game.
There is a party mode, in which up to four players can simultaneously play a mission, but at that point it gets kind of hard to tell all the crosshairs apart. I can be shooting a blank wall for a minute and a half until I realize that I'm not the blue crosshair.
If you are really into this game, I advise picking up the Wii Zapper with Link's Crossbow Training. Although the zapper has no inner wiring, it makes the game a lot more fun to play, and personally I feel like my accuracy goes up a bit. Could just be me though ^.^ Also, using the Nunchuk is optional for this game.
The only thing keeping me from giving this game 5 stars was the training mode. Meh... You have one combat training mission that is less than a minute long. There are 16 levels, but each level plays out pretty much except maybe with a few more/less enemies. You also have target practice. Training mode primarily trains you to aim without the crosshair, which is an option you can turn on/off during arcade or party mode.
A must have for arcade and 1st person shooter fans. And its $20 cheaper than most new Wii games. Always a plus!
|
|
| Powered by Associate-O-Matic
| |